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tutorials.\n[![http://pocketgl.com](https://raw.githubusercontent.com/gportelli/pocket.gl/master/assets/screenshots/github-site-frontpage.png)](http://pocketgl.com)\n\n## Examples\n\u003e *Load meshes and define editable shader variables*\n\n![example 1](https://raw.githubusercontent.com/gportelli/pocket.gl/master/assets/screenshots/screenshot1.png)\n---\n\u003e *Edit vertex and fragment shader code in place*\n\n![example 2](https://raw.githubusercontent.com/gportelli/pocket.gl/master/assets/screenshots/screenshot5.png)\n---\n\u003e *Animate your shaders, add skyboxes and multiple textures*\n\n![example 3](https://raw.githubusercontent.com/gportelli/pocket.gl/master/assets/screenshots/screenshot2.png)\n---\n\u003e *Make a fragment-only [Shadertoy](https://www.shadertoy.com/)-like shader*\n\n![example 4](https://raw.githubusercontent.com/gportelli/pocket.gl/master/assets/screenshots/screenshot3.png)\n---\n\u003e *Or just use it as a 3D model viewer*\n\n![example 5](https://raw.githubusercontent.com/gportelli/pocket.gl/master/assets/screenshots/screenshot4.png)\n\n## Dependencies\npocket.gl is based on these front-end libraries:\n* [Three.js](http://threejs.org/) for 3D rendering\n* [Ace](https://ace.c9.io/) for the editors\n* [dat.GUI](http://workshop.chromeexperiments.com/examples/gui/) for the GUI panel\n* [clipboard.js](https://clipboardjs.com/) for copying text to clipboard\n* [RequireJS](http://requirejs.org/) for modules loading\n\n## License\n[GNU GPL-3.0](http://pocket.gl/resources/gpl-license/)\n","funding_links":[],"categories":["Libraries"],"sub_categories":["Others"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgportelli%2Fpocket.gl","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgportelli%2Fpocket.gl","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgportelli%2Fpocket.gl/lists"}