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integrate, and we ship HLSL and/or GLSL versions of the effects to allow you to target any API.\n\n## Contrast Adaptive Sharpening (CAS)\nCAS is a low overhead adaptive sharpening algorithm with optional up-sampling.\n\nFind out more:\n- [FidelityFX CAS source code](https://github.com/GPUOpen-Effects/FidelityFX-CAS/)\n- [FidelityFX CAS on GPUOpen](https://gpuopen.com/fidelityfx-cas)\n\n## Combined Adaptive Compute Ambient Occlusion (CACAO)\nCACAO is a highly optimized adaptive sampling ambient occlusion implementation.\n\nFind out more:\n- [FidelityFX CACAO source code](https://github.com/GPUOpen-Effects/FidelityFX-CACAO/)\n- [FidelityFX CACAO on GPUOpen](https://gpuopen.com/fidelityfx-cacao)\n\n## Luminance Preserving Mapper (LPM)\nLPM is is a tone mapping and gamut mapping solution for HDR and wide gamut content.\n\nFind out more:\n- [FidelityFX LPM source code](https://github.com/GPUOpen-Effects/FidelityFX-LPM/)\n- [FidelityFX LPM on GPUOpen](https://gpuopen.com/fidelityfx-lpm)\n\n## Single Pass Downsampler (SPD)\nSPD provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.\n\nFind out more:\n- [FidelityFX SPD source code](https://github.com/GPUOpen-Effects/FidelityFX-SPD/)\n- [FidelityFX SPD on GPUOpen](https://gpuopen.com/fidelityfx-spd)\n\n## Stochastic Screen Space Reflections (SSSR)\nSSSR is a highly optimized hierarchical screen space traversal kernel for reflections.\n\nFind out more:\n- [FidelityFX SSSR source code](https://github.com/GPUOpen-Effects/FidelityFX-SSSR/)\n- [FidelityFX SSSR on GPUOpen](https://gpuopen.com/fidelityfx-sssr)\n\n## Variable Shading\nVariable Shading is a technique to generate image based VRS based on luminance of samples in the previous frame.\n\nFind out more:\n- [FidelityFX Variable Shading source code](https://github.com/GPUOpen-Effects/FidelityFX-VariableShading)\n- [FidelityFX Variable Shading on GPUOpen](https://gpuopen.com/fidelityfx-variable-shading/)\n\n## Parallel Sort\nParallel Sort provides an easy to integrate, highly optimized compute-based radix sort.\n\nFind out more:\n- [FidelityFX Parallel Sort source code](https://github.com/GPUOpen-Effects/FidelityFX-ParallelSort)\n- [FidelityFX Parallel Sort on GPUOpen](https://gpuopen.com/fidelityfx-parallel-sort/)\n\n## Denoiser\nFidelityFX Denoiser contains a highly optimized denoiser implementation for reflection data.\n\nFind out more:\n- [FidelityFX Denoiser source code](https://github.com/GPUOpen-Effects/FidelityFX-Denoiser)\n- [FidelityFX Denoiser on GPUOpen](https://gpuopen.com/fidelityfx-denoiser/)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgpuopen-effects%2Ffidelityfx","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgpuopen-effects%2Ffidelityfx","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgpuopen-effects%2Ffidelityfx/lists"}