{"id":28449299,"url":"https://github.com/gpuopen-effects/fidelityfx-fsr-unity-urp","last_synced_at":"2025-07-04T23:07:13.497Z","repository":{"id":41126709,"uuid":"438619653","full_name":"GPUOpen-Effects/FidelityFX-FSR-Unity-URP","owner":"GPUOpen-Effects","description":"FidelityFX FSR 1.0 for the Unity URP","archived":false,"fork":false,"pushed_at":"2022-03-10T07:32:44.000Z","size":45,"stargazers_count":109,"open_issues_count":9,"forks_count":21,"subscribers_count":11,"default_branch":"master","last_synced_at":"2025-06-06T14:07:38.061Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GPUOpen-Effects.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-12-15T12:22:21.000Z","updated_at":"2025-04-08T06:52:17.000Z","dependencies_parsed_at":"2022-08-10T01:25:56.680Z","dependency_job_id":null,"html_url":"https://github.com/GPUOpen-Effects/FidelityFX-FSR-Unity-URP","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/GPUOpen-Effects/FidelityFX-FSR-Unity-URP","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR-Unity-URP","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR-Unity-URP/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR-Unity-URP/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR-Unity-URP/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GPUOpen-Effects","download_url":"https://codeload.github.com/GPUOpen-Effects/FidelityFX-FSR-Unity-URP/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR-Unity-URP/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":263632059,"owners_count":23491530,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-06-06T14:07:38.257Z","updated_at":"2025-07-04T23:07:13.490Z","avatar_url":"https://github.com/GPUOpen-Effects.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# Description\nAMD FidelityFX Super Resolution (FSR) is an open source, high-quality solution for producing high resolution frames from lower resolution inputs. It uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges, giving large performance improvements compared to rendering at native resolution directly.  FSR enables “practical performance” for costly render operations, such as hardware ray tracing.\n\n# Version\nWhile this patch file targets URP 10.6.0 in particular, you can still use this patch for other versions (including newer) with a few careful changes.\n\n# Integration Method\n\n## Method 1. git apply\nUse `git apply \u003cpath to patch\u003e` when it's possible, from the correct place in your Unity project.\n\n## Method 2. manually merge\nUse a normal editor to open this patch file. Look through all the diffs, and merge it into your local URP code manually.\n\n# Usage\nAfter toggling on the Camera post-processing, the option for `AMD FSR 1.0` will appear below it. You can choose different FSR modes according to your requirements.\n\n# NOTE\nAt present, if you turn on FSR, the anti-aliasing (MSAA) setting will be set to 8X by default. You can change this to a lower MSAA level or other anti-aliasing solution. However, keep in mind that FSR 1.0 requires an anti-aliasing process before it can work. This is the MSAA setting: `settings.msaaSampleCount = 8;`\n\nMobile platforms (including those in standalone VR headsets) are not guaranteed to work due to the current compute shader implementation.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgpuopen-effects%2Ffidelityfx-fsr-unity-urp","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgpuopen-effects%2Ffidelityfx-fsr-unity-urp","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgpuopen-effects%2Ffidelityfx-fsr-unity-urp/lists"}