{"id":18782076,"url":"https://github.com/gpuopen-librariesandsdks/radeonprorenderue","last_synced_at":"2025-04-13T12:08:14.549Z","repository":{"id":56406618,"uuid":"247912786","full_name":"GPUOpen-LibrariesAndSDKs/RadeonProRenderUE","owner":"GPUOpen-LibrariesAndSDKs","description":null,"archived":false,"fork":false,"pushed_at":"2020-11-09T21:29:46.000Z","size":405570,"stargazers_count":23,"open_issues_count":1,"forks_count":8,"subscribers_count":11,"default_branch":"master","last_synced_at":"2025-04-13T12:08:09.791Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"https://gpuopen.com/radeon-prorender-suite/","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GPUOpen-LibrariesAndSDKs.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2020-03-17T08:07:48.000Z","updated_at":"2024-07-31T12:30:23.000Z","dependencies_parsed_at":"2022-08-15T18:10:20.563Z","dependency_job_id":null,"html_url":"https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUE","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-LibrariesAndSDKs%2FRadeonProRenderUE","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-LibrariesAndSDKs%2FRadeonProRenderUE/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-LibrariesAndSDKs%2FRadeonProRenderUE/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-LibrariesAndSDKs%2FRadeonProRenderUE/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GPUOpen-LibrariesAndSDKs","download_url":"https://codeload.github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderUE/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248710433,"owners_count":21149190,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-07T20:34:45.274Z","updated_at":"2025-04-13T12:08:14.527Z","avatar_url":"https://github.com/GPUOpen-LibrariesAndSDKs.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# RadeonProRenderUE\n\n# Setup project\n\n## Generate Visual Studio files\n\nRight-click on RPR.uproject and select \"Generate Visual Studio project files\".\u003cbr\u003e\nIt should create a \"RPR.sln\" file\n\n## Compile\n\n- Open the \"RPR.sln\" file.\n- Check that your build configuration is in \"Development Editor\" (or \"DebugGame Editor\")\n- Press \"Local Windows Debugger\" to start the build.\n\nAt the end of the build, the project should start.\n\n\n# Build the RPR plugin for marketplace\n\n## For the first time\n\nYou will need to set an environment variable that will tell to the build script where is your UE4 installation.\n\n### Unix (Linux/MacOSX)\n\n- Open a terminal\n- Write `setenv UE4_Path **[Path to the root of your UE4 installation]**`. Add **\"** around your path if there is spaces in it.\u003cbr\u003e\nExample :\n\t- `setenv UE4_Path D:/Softwares/UE_4.18`\n\t- `setenv UE4_Path \"~/softs/my UE4 installation\"`\n\n\n## Start the build\n\n### Windows\n\n- Enter the directory **BuildPluginTools**\n- Start **Build_RPRPlugin_XXX.bat** with **XXX** being the version you want (using double-click)\n- Wait for everything to be setup. It will take a while since it will compile the whole plugin and copy some binary/image files.\u003cbr\u003e\n- Once your build is over, go to **PluginStaging\\UE4_[YourUE4Version]**\n- Your plugin is right here, ready to be zipped in hosted\n\n![Screenshot of Build_RPRPlugin.bat in action](Medias/BuildRPRPlugin_Screenshot01.jpg \"Build_RPRPlugin.bat in action\")\n\nYou can also use **Build_RPRPlugin_All.bat** to build on all versions.\n\n\n### Unix (Linux/MacOSX)\n\n- Open a terminal\n- Navigate through **RadeonProRenderUE/BuildPluginTools** (use `cd` and `ls` to respectively move among the directories and list files in the current directory).\n- Start the build script using `./Build_RPRPlugin.sh`\n- The **UE4_Path** should be displayed at the beginning. Check that it is correct.\n- Wait for the build to be completed. Press **Ctrl+C** if you want to abort the operation.\n- Once your build is over, go to **PluginStaging/UE4_[YourUE4Version]**\n- Your plugin is right here, ready to be zipped in hosted\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgpuopen-librariesandsdks%2Fradeonprorenderue","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgpuopen-librariesandsdks%2Fradeonprorenderue","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgpuopen-librariesandsdks%2Fradeonprorenderue/lists"}