{"id":26562763,"url":"https://github.com/greycloudss/assaultcube-cheat","last_synced_at":"2025-06-11T02:34:53.442Z","repository":{"id":282276673,"uuid":"948052931","full_name":"greycloudss/AssaultCube-Cheat","owner":"greycloudss","description":null,"archived":false,"fork":false,"pushed_at":"2025-03-13T18:14:06.000Z","size":12,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-13T18:33:25.535Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/greycloudss.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-03-13T17:07:31.000Z","updated_at":"2025-03-13T18:14:10.000Z","dependencies_parsed_at":"2025-03-13T18:44:12.968Z","dependency_job_id":null,"html_url":"https://github.com/greycloudss/AssaultCube-Cheat","commit_stats":null,"previous_names":["greycloudss/assaultcube-cheat"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/greycloudss%2FAssaultCube-Cheat","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/greycloudss%2FAssaultCube-Cheat/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/greycloudss%2FAssaultCube-Cheat/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/greycloudss%2FAssaultCube-Cheat/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/greycloudss","download_url":"https://codeload.github.com/greycloudss/AssaultCube-Cheat/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":244974513,"owners_count":20541140,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-03-22T15:20:17.347Z","updated_at":"2025-03-22T15:20:17.807Z","avatar_url":"https://github.com/greycloudss.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# AssaultCube Aimbot\n\n## Overview\nThis project is an educational exploration into memory manipulation and computer vision techniques applied to game environments. Specifically, it is designed for **AssaultCube 1.3.0.2**, demonstrating how one can interact with game memory to develop an **aimbot**. The project highlights methods used in red teaming exercises for security research and ethical hacking.\n\n## Features\n- **Aimbot**: Uses trigonometric calculations to adjust the player's view to target enemy heads.\n- **Memory Manipulation**: Reads and writes to game memory using `ReadProcessMemory` and `WriteProcessMemory`.\n- **Entity Prioritization**: Identifies and tracks the closest enemy.\n- **Efficient Offset Utilization**: Uses predefined memory offsets for precise interaction with the game.\n\n## File Structure\n```\n📦 AssaultCube-Cheat\n├── main.cpp         # Entry point for execution\n├── aimbot.cpp       # Aimbot logic and calculations\n├── aimbot.h         # Aimbot class declaration\n├── entity.cpp       # Entity class implementation\n├── entity.h         # Entity structure definitions\n├── memchecker.cpp   # Memory reading and writing functions\n├── memchecker.h     # Memory handler declarations\n├── offsets.h        # Memory offsets for AssaultCube\n├── payload.cpp      # Additional helper functions\n├── payload.h        # Payload function declarations\n└── README.md        # Project documentation\n```\n\n## Setup \u0026 Compilation\n### Requirements\n- Windows 10/11 (x64)\n- C++ x32 Compiler (MinGW32 or other)\n- Visual Studio 2019/2022 (Recommended)\n- AssaultCube 1.3.0.2 (Tested Version)\n\n### Compilation Steps\n1. Clone the repository:\n   ```sh\n   git clone https://github.com/your-repo/AssaultCube-Cheat.git\n   cd AssaultCube-Cheat\n   ```\n2. Open **Visual Studio** and create a new C++ project.\n3. Add all `.cpp` and `.h` files to the project.\n4. Compile the project using:\n   ```sh\n   g++ -shared -o client.dll main.cpp payload.cpp checkmem/memchecker.cpp /checkmem/entity.cpp /features/aimbot.cpp -m32 \"-Wl,--subsystem,windows\" \n   ```\n5. Inject the compiled .dll file while **AssaultCube** is active.\n\n## Technical Details\n### Aimbot Functionality\n- The **aimbot** calculates angles between the player's view and enemy positions.\n- Uses `atan2()` for yaw and pitch calculation.\n- Applies **normalization techniques** to keep angles within expected ranges.\n- Writes computed angles to camera memory offsets.\n\n### ESP Implementation\n- Reads the **entity list** from game memory.\n- Extracts **player positions, health, and team data**.\n- Converts **3D world coordinates to 2D screen positions**.\n\n## Troubleshooting\n### Common Issues\n- **Aimbot misalignment**\n  - Check the calculation in `atan2(-deltaZ, -deltaX) * (180.0f / M_PI);`\n  - Normalize yaw angles between `-180° to 180°`.\n- **Failure to read/write memory**\n  - Run the program as injector as **Administrator**.\n  - Check if antivirus software is blocking memory access.\n\n## Ethical Considerations\nThis project is strictly for **educational purposes** and **ethical hacking research**. Understanding how software interacts with system memory is a valuable skill in **red teaming**, **reverse engineering**, and **cybersecurity analysis**. Unauthorized use of such techniques in online environments may violate **terms of service** agreements and **legal regulations**.\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgreycloudss%2Fassaultcube-cheat","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgreycloudss%2Fassaultcube-cheat","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgreycloudss%2Fassaultcube-cheat/lists"}