{"id":15031075,"url":"https://github.com/gtasnail/fxc-converter","last_synced_at":"2026-03-04T16:31:24.807Z","repository":{"id":255887153,"uuid":"853776402","full_name":"gtasnail/fxc-converter","owner":"gtasnail","description":"A graphical tool made for GTA to Unpack/Repack .fxc files 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unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["developer","eframe","egui","fxc","fxc-converter","fxc-decompiler","gta","gta5","gta5-fxc","hlsl","hlsl-shader","kypos","rust","rust-lang","unpacker"],"created_at":"2024-09-24T20:14:51.073Z","updated_at":"2026-03-04T16:31:24.773Z","avatar_url":"https://github.com/gtasnail.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"# FXC Converter\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"screenshots/logo.png\" alt=\"FXC Converter Logo\" width=\"200\"\u003e\n\u003c/p\u003e\n\n\n\u003cp align=\"center\"\u003e\n  \u003cstrong\u003eUnpack and repack .fxc shader files for Grand Theft Auto 5 with ease\u003c/strong\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"#features\"\u003eFeatures\u003c/a\u003e •\n  \u003ca href=\"#installation\"\u003eInstallation\u003c/a\u003e •\n  \u003ca href=\"#usage\"\u003eUsage\u003c/a\u003e •\n  \u003ca href=\"#screenshots\"\u003eScreenshots\u003c/a\u003e •\n  \u003ca href=\"#example-shaders\"\u003eExample Shaders\u003c/a\u003e •\n  \u003ca href=\"#license\"\u003eLicense\u003c/a\u003e •\n  \u003ca href=\"#contributing\"\u003eContributing\u003c/a\u003e\n\u003c/p\u003e\n\n## Features\n\n🔧 **Unpack `.fxc` Files**: Extract embedded shader files from `.fxc` containers.\n\n📦 **Repack `.fxc` Files**: Repack `.fxc` files with modified shader data, applying custom patches.\n\n🖥️ **User-Friendly GUI**: Simple and intuitive interface using `egui` and `eframe`.\n\n🎮 **GTA 5 Compatible**: Designed specifically for working with Grand Theft Auto 5 shader files.\n\n## Installation\n\n### Pre-built Binaries\n\nDownload the latest release from our [GitHub Releases](https://github.com/gtasnail/fxc-converter/releases) page.\n\n### Building from Source\n\n1. Clone the repository:\n    ```sh\n    git clone https://github.com/gtasnail/fxc-converter.git\n    cd fxc-converter\n    ```\n\n2. Build the project:\n    ```sh\n    cargo build --release\n    ```\n\n3. Run the application:\n    ```sh\n    cargo run --release\n    ```\n\n## Usage\n\n[Click here to watch the video](https://forum-cfx-re.akamaized.net/original/5X/4/e/d/8/4ed8ec1429f8061d1475b9aa1f79a6bfb85b0054.mp4)\n\n\n### Unpacking FXC Files\n\n1. Click \"📁 Select FXC File\" to choose an `.fxc` file.\n2. Select an output folder for the unpacked shaders.\n3. Click \"🚀 Unpack\" to start the extraction process.\n4. View results and logs in the UI.\n\n\u003e **Tip**: Use [HLSL Decompiler](https://github.com/etnlGD/HLSLDecompiler/releases/tag/0.1) to convert `o#` files to HLSL for rebuilding with [FXC](https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc).\n\n### Packing FXC Files\n\n1. Click \"📁 Select FXC File\" to choose the base `.fxc` file.\n2. Click \"📁 Select Patch File\" to choose a patch file (your compiled `.cso` file).\n3. Enter the shader patch offset (e.g., 13025 would be the offset from `directional.o13025` for example).\n4. Select an output folder for the new `.fxc` file.\n5. Click \"📦 Pack\" to create the new `.fxc` file.\n\n## Screenshots\n\n### Main UI\n![FXC Converter Main UI](/screenshots/Ui.png)\n\n### Normal Directional Light Rendering (Example POC)\n![Normal Render](/screenshots/normalrender.png)\n![Normal Render #2](/screenshots/normalrender2.png)\n\n## Example Shaders\n\nThe `/example-shaders/` directory contains example shaders, including a demonstration of normal rendering from the g-buffer in `directional.fxc`. This can serve as a starting point for your own shader modifications.\n\n## License\n\nThis project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.\n\n## Contributing\n\nWe welcome contributions, issues, and feature requests! Check out our [issues page](https://github.com/gtasnail/fxc-converter/issues) to get started.\n\n## Acknowledgments\n\n- [egui](https://github.com/emilk/egui) for the graphical user interface.\n- [eframe](https://github.com/emilk/egui/tree/master/eframe) for the application framework.\n- [Alweul](https://www.gta5-mods.com/tools/gta-5-shader-unpacker) \n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgtasnail%2Ffxc-converter","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgtasnail%2Ffxc-converter","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgtasnail%2Ffxc-converter/lists"}