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It's most useful as a way to doublecheck your work after following the [Bayme.sh Getting Started Guide](https://bayme.sh/docs/getting-started/), since the settings can be fiddly and easy to get wrong.\n\n## Status\n\nThis project is in an experimental state. No support is offered yet!\n\n## Requirements\n\n* Python 3.11+\n* macOS, Linux, or Windows\n\n## Installing\n\nTo install the `baymesh` CLI, install via Homebrew:\n\n```shell\nbrew install gtaylor/baymesh/baymesh\n```\n\nOr PyPi:\n\n```shell\npypi install baymesh\n```\n\n## Usage\n\n### Setting your node up to work with the Bay Mesh\n\nTo run your node through a guided setup flow, connect it via USB and run:\n\n```shell\nbaymesh setup\n```\n\nThis will leave you with a set of reasonable defaults applied to your node.\n\n### Validating your node's configs\n\nIf you'd like to make sure that your node is compliant with the [Bay Mesh Recommended Settings](https://bayme.sh/docs/getting-started/recommended-settings/), connect it via USB and run:\n\n```shell\nbaymesh validate\n```\n\nThe CLI will recommend settings changes if it finds anything out of spec.\n\n## Contributing\n\nTo get your environment set up, you'll need the `uv` package manager. See [Installing uv](https://docs.astral.sh/uv/getting-started/installation/). Once `uv` is installed, do the following:\n\n```shell\ngit clone git@github.com:gtaylor/baymesh-cli.git\ncd baymesh-cli\nmake setup-dev\n# Do your dev work here and run linters and tests afterwards:\nmake\n```\n\n## License\n\nThe contents of this repository are licensed under the GPLv3. A copy of the license may be found in the [LICENSE](./LICENSE) file in the repo root.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgtaylor%2Fbaymesh-cli","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fgtaylor%2Fbaymesh-cli","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fgtaylor%2Fbaymesh-cli/lists"}