{"id":28402070,"url":"https://github.com/guidedhacking/d3d9testenvironment","last_synced_at":"2025-06-25T17:31:47.023Z","repository":{"id":46500522,"uuid":"165757504","full_name":"guidedhacking/D3D9TestEnvironment","owner":"guidedhacking","description":null,"archived":false,"fork":false,"pushed_at":"2025-05-15T00:58:19.000Z","size":15,"stargazers_count":9,"open_issues_count":0,"forks_count":11,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-06-01T02:21:47.905Z","etag":null,"topics":["d3d9","direct3d9","direct3d9-overlay","directx-9","directx9","test-environment"],"latest_commit_sha":null,"homepage":"https://guidedhacking.com/threads/d3d9-11-test-environments.11934/","language":"C++","has_issues":false,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/guidedhacking.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-01-15T00:34:17.000Z","updated_at":"2025-05-20T05:23:11.000Z","dependencies_parsed_at":"2024-09-14T15:28:41.093Z","dependency_job_id":"c4184d83-1877-4191-9370-c87c7dd44c0d","html_url":"https://github.com/guidedhacking/D3D9TestEnvironment","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/guidedhacking%2FD3D9TestEnvironment","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/guidedhacking%2FD3D9TestEnvironment/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/guidedhacking%2FD3D9TestEnvironment/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/guidedhacking%2FD3D9TestEnvironment/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/guidedhacking","download_url":"https://codeload.github.com/guidedhacking/D3D9TestEnvironment/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/guidedhacking%2FD3D9TestEnvironment/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":258723087,"owners_count":22747275,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["d3d9","direct3d9","direct3d9-overlay","directx-9","directx9","test-environment"],"created_at":"2025-06-01T14:36:23.280Z","updated_at":"2025-06-25T17:31:47.015Z","avatar_url":"https://github.com/guidedhacking.png","language":"C++","readme":"# GH D3D9 Test Environment\n\nThis repository contains a simple Direct3D 9 test environment that can be used as a playground for experimenting with Direct3D 9 features, testing hacks, and learning about the inner workings of Direct3D 9.\n\n[More info @ GuidedHacking](https://guidedhacking.com/threads/d3d9-11-test-environments.11934/)\n\nFeatures\n--------\n\nThe D3D9 Test Environment provides a basic setup for a Direct3D 9 application, including:\n\n-   A native window setup using the Win32 API.\n-   Initialization of a Direct3D 9 device.\n-   A simple render loop that clears the screen and presents the back buffer.\n\nCode Overview\n-------------\n\nThe codebase is divided into two main parts: `WinMain.cpp` and `NativeWindow.cpp`.\n\n### WinMain.cpp\n\nThis is the entry point of the application. It sets up a native window, initializes Direct3D 9, and enters the main application loop. The loop handles window messages and calls the `Render` function each frame.\n\nThe `InitD3D` function is responsible for initializing Direct3D 9. It creates a Direct3D 9 device and a font for drawing text. It also creates a sprite, which can be used for drawing 2D images.\n\nThe `Render` function is called each frame. It begins a new scene, clears the screen, draws some text using the previously created font and sprite, ends the scene, and presents the back buffer.\n\n### NativeWindow.cpp\n\nThis file contains the `NativeWindow` class, which encapsulates the creation and handling of a native window using the Win32 API. The `Create` function registers a window class and creates a window. The `Register` function registers a window class with the necessary attributes. The `WndProc` function is the window procedure that handles window messages.\n\nFAQ\n---\n\n### What is Direct3D 9?\n\nDirect3D 9 is a version of Microsoft's Direct3D API, which is used for rendering 3D graphics in applications. It's part of the DirectX suite of multimedia APIs.\n\n### What is a native window?\n\nA native window is a window that is created using the operating system's native windowing system. In this case, the native windowing system is the Win32 API, which is used to create windows on Windows.\n\n### What is a Direct3D 9 device?\n\nA Direct3D 9 device is an object that represents a display adapter. It's used to create resources (like textures and vertex buffers) and render graphics.\n\n### What is a render loop?\n\nA render loop is the main loop of a graphics application. It's responsible for rendering graphics each frame.\n\nPrerequisites\n-------------\n\nTo use this code, you should have a good understanding of C++ and the Win32 API. You should also be familiar with the basics of Direct3D 9.\n\nEnd Goal\n--------\n\nThe end goal of this source code is to provide a simple Direct3D 9 test environment that can be used as a starting point for experimenting with Direct3D 9, testing hacks, and learning about the inner workings of Direct3D 9.\n\nThe D3D9 project makes use of the DXSDK_DIR macro, so if you don't have that set up you may run into errors.  One quick little work around is to just add a new entry to your PATH variable with the name DXSDK_DIR and the value being the path (including trailing '\\') to the sdk on disk.\n\nGetting Started\n---------------\n\nTo get started with the D3D9 Test Environment, you'll need to clone the repository and open the solution file (`TestEnvironmentD3D9.sln`) in Visual Studio. From there, you can build and run the project.\n\nCode Highlights\n---------------\n\nHere are a few key pieces of code that you might find interesting:\n\n-   `WinMain.cpp`:\n\n    -   `InitD3D`: This function initializes Direct3D 9. It creates a Direct3D 9 device and a font for drawing text. It also creates a sprite, which can be used for drawing 2D images.\n    -   `Render`: This function is called each frame. It begins a new scene, clears the screen, draws some text using the previously created font and sprite, ends the scene, and presents the back buffer.\n-   `NativeWindow.cpp`:\n\n    -   `Create`: This function registers a window class and creates a window.\n    -   `Register`: This function registers a window class with the necessary attributes.\n    -   `WndProc`: This function is the window procedure that handles window messages.\n\nThe D3D9 Test Environment is a great starting point for anyone interested in learning about Direct3D 9 or experimenting with game hacks. It provides a simple setup for a Direct3D 9 application, allowing you to focus on the fun stuff.\n\nRelated Direct3D Resources​\n---------------------------\n\n-   [How to Make an ESP Hack For Any Game](https://guidedhacking.com/threads/how-to-make-an-esp-hack-for-any-game.8313/)\n-   [Release - Direct3d9 Stride Logger](https://guidedhacking.com/threads/direct3d9-stride-logger.10095/)\n-   [DirectX11 Hook and Logger](https://guidedhacking.com/threads/directx11-hook-and-logger.11910/)\n-   [Source Code - DX9 - Image Class](https://guidedhacking.com/threads/dx9-image-class.7620/)\n-   [CSGO Direct3D9 EndScene Hook](https://guidedhacking.com/threads/csgo-direct3d9-endscene-hook-d3d9-esp-tutorial-series.14570/)\n-   [Tutorial - Direct3D9 Hooking](https://guidedhacking.com/threads/directx9-hooking-need-for-speed-most-wanted-part-1.13389/)\n-   [Hooking DirectX11 - Niemand - Cyber Security](https://niemand.com.ar/2019/01/17/improving-your-cheat-template-hooking-directx11/)\n-   [How to Hook DirectX 11 - Niemand - Cyber Security](https://niemand.com.ar/2019/01/01/how-to-hook-directx-11-imgui/)\n-   [DirectX11 - How to Hook Direct3D11 \u0026 Draw Template](https://guidedhacking.com/threads/directx11-how-to-hook-direct3d11-draw-template.15252/)\n\nGuidedHacking® - The Game Hacking Bible® - © 2025 Guided Hacking LLC. All Rights Reserved.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fguidedhacking%2Fd3d9testenvironment","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fguidedhacking%2Fd3d9testenvironment","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fguidedhacking%2Fd3d9testenvironment/lists"}