{"id":25166196,"url":"https://github.com/h2xdev/godotmixamorootmotionfixer","last_synced_at":"2026-01-18T13:29:06.106Z","repository":{"id":276328051,"uuid":"928953982","full_name":"H2xDev/GodotMixamoRootMotionFixer","owner":"H2xDev","description":null,"archived":false,"fork":false,"pushed_at":"2025-02-07T14:51:32.000Z","size":4,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-03T17:26:54.536Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/H2xDev.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-02-07T14:44:24.000Z","updated_at":"2025-02-07T14:51:35.000Z","dependencies_parsed_at":"2025-02-07T18:15:13.086Z","dependency_job_id":null,"html_url":"https://github.com/H2xDev/GodotMixamoRootMotionFixer","commit_stats":null,"previous_names":["h2xdev/godotmixamorootmotionfixer"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/H2xDev/GodotMixamoRootMotionFixer","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/H2xDev%2FGodotMixamoRootMotionFixer","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/H2xDev%2FGodotMixamoRootMotionFixer/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/H2xDev%2FGodotMixamoRootMotionFixer/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/H2xDev%2FGodotMixamoRootMotionFixer/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/H2xDev","download_url":"https://codeload.github.com/H2xDev/GodotMixamoRootMotionFixer/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/H2xDev%2FGodotMixamoRootMotionFixer/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28536753,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-18T13:04:05.990Z","status":"ssl_error","status_checked_at":"2026-01-18T13:01:44.092Z","response_time":98,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-02-09T05:47:53.635Z","updated_at":"2026-01-18T13:29:06.085Z","avatar_url":"https://github.com/H2xDev.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Mixamo Root Motion Fixer\n\n## Installation\n\n1. Copy `addons/mixamo_root_motion_fixer` into your project's folder.\n2. Enable the plugin in the project settings.\n\n\n## How to use\n1. Download the animations from Mixamo.\n2. Place the animations in a folder.\n3. Select all exported FBX files and right-click -\u003e Merge animations.  \nIt will create merged AnimationLibrary with all exported animations.  \nFrom this point you can remove all exported animations. Leave only one as model source.\n\n4. Select the AnimationLibrary file and right-click -\u003e Fix root motion.  \nIt will create a tool in the current scene to fix root motion. Open the Inspector to see the tool's properties.  \nSetup the weights you need and click \"Fix root motion\" button.  \n\n5. Place the model on the scene and make it local. Right-click on Skeleton3D and click \"Add root bone\".\n6. Add the converted AnimationLibrary into the AnimationPlayer.\n\nThat's it.\n\n\u003e [!IMPORTANT]\n\u003e The merged animation library that has converted via Root Motion Tool can't be converted again.  \n\u003e You need to remove it and recreate the merged animation library.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fh2xdev%2Fgodotmixamorootmotionfixer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fh2xdev%2Fgodotmixamorootmotionfixer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fh2xdev%2Fgodotmixamorootmotionfixer/lists"}