{"id":14976880,"url":"https://github.com/h4mu/rott94","last_synced_at":"2025-10-27T21:31:51.268Z","repository":{"id":19672329,"uuid":"22925985","full_name":"h4mu/rott94","owner":"h4mu","description":"Rise of the Triad source port to SDL2, Android and WinRT","archived":false,"fork":false,"pushed_at":"2023-08-01T21:41:49.000Z","size":30039,"stargazers_count":34,"open_issues_count":3,"forks_count":0,"subscribers_count":7,"default_branch":"master","last_synced_at":"2025-02-01T08:41:50.531Z","etag":null,"topics":["android","apk","c","game","rise","triad","windows-10","windows-8","windows-phone"],"latest_commit_sha":null,"homepage":"","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/h4mu.png","metadata":{"files":{"readme":"README","changelog":null,"contributing":null,"funding":null,"license":"COPYING","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2014-08-13T18:13:00.000Z","updated_at":"2024-12-21T23:20:36.000Z","dependencies_parsed_at":"2024-09-18T20:18:43.506Z","dependency_job_id":null,"html_url":"https://github.com/h4mu/rott94","commit_stats":{"total_commits":131,"total_committers":2,"mean_commits":65.5,"dds":0.007633587786259555,"last_synced_commit":"433d59a0b3612019f658182476d68af2741429f1"},"previous_names":[],"tags_count":9,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/h4mu%2Frott94","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/h4mu%2Frott94/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/h4mu%2Frott94/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/h4mu%2Frott94/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/h4mu","download_url":"https://codeload.github.com/h4mu/rott94/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":238561325,"owners_count":19492692,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["android","apk","c","game","rise","triad","windows-10","windows-8","windows-phone"],"created_at":"2024-09-24T13:54:36.681Z","updated_at":"2025-10-27T21:31:46.315Z","avatar_url":"https://github.com/h4mu.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"================\nROTT Port README\n================\n\nThis is a port of Apogee's 3D action title Rise of the Triad, originally\nreleased in 1994.  This port duplicates the functionality of the original\ngame on modern operating systems, including Linux, Win32, and Mac OS X.\n\nThis port makes use of the Simple Direct Media Layer, or SDL, and an additional\nlibrary named SDL_mixer.  If you do not have these libraries installed, check\nthe links section below.\n\nThis software is distributed in source code format and is licensed under the\nterms of the GNU General Public License.  A copy of this license is included\nwith the software in the file COPYING.\n\nThis software is not supported by 3D Realms, Apogee, or the porters.\n\nFor reference, the primary contributors to this port are:\n\nSteven Fuller\nRyan C. Gordon\nJohn Hall\nDan Olson\n\n\n-------------------------\nNotes for the 1.1 Release\n-------------------------\n\nThanks to the effort of the contributors listed below (and probably many more),\nlots of bug fixes, portability improvements and new features have found their\nway into the 1.1 release. Many changes have been ported over from the WinRott\nport (not WinRottGL but plain WinRott) with the high resolution software\nrendering support being the main feature of all these changes. Portability\nfixes include support for 64-bit and big-endian systems.\n\nBirger N. Andreasen (author of the WinRott port\n  \u003chttp://home14.inet.tele.dk/Bna-Info/\u003e, initial work by Jonathan Bailey)\nHans de Goede (porting of the WinRott high resolution renderer,\n  lots of bug and portability fixes for the Fedora package)\nAlexander Thomas aka Dr. Lex (author of the OS X port\n  \u003chttp://www.dr-lex.be/software/rott.html\u003e, thanks Filippo Giunchedi for\n  creating the appropriate patch for the Debian package)\nMichael Karcher (lots of bug and portability fixes for the Debian package)\nFabian Greffrath (some minor improvements)\n\n\n----------------------------\nNotes for the 1.1.x Releases\n----------------------------\n\nVersion 1.1.1 is merely a bugfix release that contains all the patches that\nhave accumulated in Fedora and Debian during the previous year.\n\nVersion 1.1.2 is another bugfix release that contains the Debian patches from\nthe previous two and a half years; among them enabling the playback of demo\nfiles. Furthermore the build system has undergone a complete overhaul.\n\nEnabling the use of UNICODE (instead of keyboard scancodes) for the cheat codes\nand names in the highscore table is considered the release goal for the next\npoint release. Getting network play working is considered the release goal for\nthe 2.0 version. Work on both of these projects has not yet begun, though...\n\nIn this context: Please send bug reports, questions, suggestions and comments\nto the Fedora or Debian maintainers of the respective rott packages in these\ndistributions. Patches are always welcome. ;-)\n\n\n-------------\nGeneral Hints\n-------------\n\nTo compile the source code under Linux, change to the rott/ directory and type:\n\n  make clean\n  make\n\nThe build system is setup to use shareware binaries.  If you want to use the\nregistered version of ROTT, compile with:\n\n  make SHAREWARE=0\n\nYou may additionally append SUPERROTT=1 or SITELICENSE=1, if you want to use\nthe CD version or the Site License CD version, respectively. However, make\nsure to only set one of them to 1 at once. You may want to edit rott/Makefile\nto make your changes persistent.\n\nIt is generally recommended to build against the most recent version of \nthe Simple Direct Media Layer and SDL_mixer.\n\n\n------------\nKnown Issues\n------------\n\n- Demos go out of sync.\n- No netplay support.\n\n\n-------------\nHelpful Links\n-------------\n\nROTT Port site:\nhttp://icculus.org/rott/\n\nThe Simple Direct Media Layer:\nhttp://www.libsdl.org/\n\nSDL_mixer:\nhttp://www.libsdl.org/projects/SDL_mixer\n\n3D Realms official forum on ROTT source code:\nhttp://forums.3drealms.com/ubb/ultimatebb.php?ubb=forum;f=24\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fh4mu%2Frott94","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fh4mu%2Frott94","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fh4mu%2Frott94/lists"}