{"id":18905255,"url":"https://github.com/habrador/unity-advanced-shaders-tutorial","last_synced_at":"2025-04-15T04:17:39.130Z","repository":{"id":147472046,"uuid":"554190205","full_name":"Habrador/Unity-Advanced-Shaders-Tutorial","owner":"Habrador","description":"Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping","archived":false,"fork":false,"pushed_at":"2022-10-19T14:35:40.000Z","size":10261,"stargazers_count":57,"open_issues_count":0,"forks_count":7,"subscribers_count":4,"default_branch":"main","last_synced_at":"2025-04-15T04:17:33.526Z","etag":null,"topics":["death-star","interior-mapping","open-source","parallax-mapping","raytracing","star-wars","unity-shaders","unity-tutorials","unity3d"],"latest_commit_sha":null,"homepage":"https://www.habrador.com/tutorials/shaders/","language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Habrador.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2022-10-19T11:57:59.000Z","updated_at":"2025-04-14T06:38:27.000Z","dependencies_parsed_at":null,"dependency_job_id":"f11ca257-aa76-4810-8330-a50dcdebf1c9","html_url":"https://github.com/Habrador/Unity-Advanced-Shaders-Tutorial","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Habrador%2FUnity-Advanced-Shaders-Tutorial","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Habrador%2FUnity-Advanced-Shaders-Tutorial/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Habrador%2FUnity-Advanced-Shaders-Tutorial/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Habrador%2FUnity-Advanced-Shaders-Tutorial/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Habrador","download_url":"https://codeload.github.com/Habrador/Unity-Advanced-Shaders-Tutorial/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":249003972,"owners_count":21196793,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["death-star","interior-mapping","open-source","parallax-mapping","raytracing","star-wars","unity-shaders","unity-tutorials","unity3d"],"created_at":"2024-11-08T09:11:14.561Z","updated_at":"2025-04-15T04:17:39.110Z","avatar_url":"https://github.com/Habrador.png","language":"ShaderLab","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Advanced Shaders in Unity Tutorial\n\nImplementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping. Link to the tutorial: https://www.habrador.com/tutorials/shaders/\n\n\n## 1. Volume rendering\n\nVolume rendering is a technique you can use to make everything from smoke to clouds. But here you will make a Death Star from Star Wars. This is a YouTube video of the Death Star in action:\n\n[![Death Star in Unity video](http://img.youtube.com/vi/_MgfKdxa6lE/0.jpg)](http://www.youtube.com/watch?v=_MgfKdxa6lE \"Death Star in Unity video\")\n\n## 2. Interior mapping\n\nInterior mapping is a technique used to simulate floors in buildings.\n\n![Interior mapping](/_media/interior-mapping.png?raw=true)\n\n\n## 3. Parallax mapping\n\nParallax mapping is a technique used to simulate texture depth. Here you will make a portal to a moving landscape, a brick wall, and a mysterious hole appearing in the ground. This is a YouTube video of the hole:\n\n[![Mysterious hole in Unity video](http://img.youtube.com/vi/nvok7temQuI/0.jpg)](http://www.youtube.com/watch?v=nvok7temQuI \"Mysterious hole in Unity video\")\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhabrador%2Funity-advanced-shaders-tutorial","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhabrador%2Funity-advanced-shaders-tutorial","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhabrador%2Funity-advanced-shaders-tutorial/lists"}