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The long-term goal is a\nUnity/Godot-class 2D workflow. Windows is the primary development target for now.\n\n\u003e **Status:** Milestone 1 — window + renderer + docked ImGui editor shell.\n\n## Prerequisites (Windows)\n\nYou only need two things installed. Everything else (SDL3, Dear ImGui, ...) is\ndownloaded and built automatically by CMake on first configure.\n\n- **Visual Studio 2026** (Community is fine) with the *Desktop development with C++* workload,\n  **or** the standalone *Build Tools for Visual Studio*.\n- **CMake 3.24+** (VS ships one; a standalone install also works).\n- A working internet connection for the **first** configure (dependencies are then cached).\n\n## Build \u0026 run\n\nFrom a normal PowerShell / terminal in the repo root:\n\n```powershell\ncmake --preset windows-vs          # configure (downloads \u0026 builds SDL3 + ImGui the first time)\ncmake --build --preset vs-debug    # build (use vs-release for an optimized build)\n./build/vs/bin/Debug/AetherEditor.exe\n```\n\nThe Visual Studio preset does **not** require a developer command prompt. If you\nprefer faster Ninja builds, run from a *Developer PowerShell for VS 2026* and use\nthe `windows-ninja` / `ninja-debug` presets instead.\n\nPress **Esc** or close the window to quit. Use **View → ImGui Demo** to explore widgets.\n\n## Project layout\n\n| Path | What it is |\n|------|------------|\n| `CMakeLists.txt` | Top-level build: C++20 settings, warning flags, output dirs. |\n| `CMakePresets.json` | Configure/build presets for VS 2026 and Ninja. |\n| `cmake/dependencies.cmake` | FetchContent declarations (SDL3, Dear ImGui). |\n| `engine/` | `aether` static library — window, main loop, renderer, ImGui integration. |\n| `editor/` | `AetherEditor` executable — the ImGui editor shell. |\n\n## Roadmap\n\nSee [`docs/ROADMAP.md`](docs/ROADMAP.md) for the full feature plan (ECS, Lua scripting,\nscene serialization, physics, audio, tilemaps, the editor's scene/game viewport, and more).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhazeliscoding%2Faether-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhazeliscoding%2Faether-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhazeliscoding%2Faether-engine/lists"}