{"id":18818150,"url":"https://github.com/helloimkevo/godotgames","last_synced_at":"2026-01-15T14:30:21.127Z","repository":{"id":221993253,"uuid":"755968797","full_name":"HelloImKevo/GodotGames","owner":"HelloImKevo","description":"Complex, long-term Godot Game Projects.","archived":false,"fork":false,"pushed_at":"2024-03-31T21:15:09.000Z","size":7299,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-12-30T02:31:10.498Z","etag":null,"topics":["game-development","godot"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/HelloImKevo.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2024-02-11T16:03:49.000Z","updated_at":"2024-02-11T19:48:13.000Z","dependencies_parsed_at":"2024-02-16T01:29:50.042Z","dependency_job_id":"14507421-0b81-4f6c-be18-d26aba740191","html_url":"https://github.com/HelloImKevo/GodotGames","commit_stats":null,"previous_names":["helloimkevo/godotgames"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HelloImKevo%2FGodotGames","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HelloImKevo%2FGodotGames/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HelloImKevo%2FGodotGames/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HelloImKevo%2FGodotGames/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/HelloImKevo","download_url":"https://codeload.github.com/HelloImKevo/GodotGames/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":239753732,"owners_count":19691162,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-development","godot"],"created_at":"2024-11-08T00:15:16.153Z","updated_at":"2026-01-15T14:30:21.060Z","avatar_url":"https://github.com/HelloImKevo.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# GodotGames\n\n\n![godot-version](https://img.shields.io/badge/Godot-4.2.1-blue)\n\nComplex, long-term Godot Game Projects.  \n\nhttps://godotengine.org/  \nhttps://docs.godotengine.org/en/stable/  \n\n\n# Bullet Realm\nA top-down \"bullet hell\" with basic host-peer-client networking functions\nusing the Godot Multiplayer API. Players can shoot bullets that have a\nrandomized melee weapon sprite (swords, claws, shurikens, etc) and get chased\nby mushroom enemies equipped with a `RayCast2D` and a `NavigationAgent2D`.\n\n| Bullet Realm Multiplayer 3 Players |\n| :---: |\n| ![Bullet Realm 1](Screenshot/bullet-01.png) |\n\n\n## Godot: Useful Shortcuts\n\n\n### Quick Open\nTo use Quick Open, perform the following keyboard shortcut on Godot editor. \nBe careful, it does not work on script editor so you need to switch to 2D or \n3D Workspace if you use it.\n\nWindows: **Shift + Alt + O**  \nmacOS: **Shift + Option + O** -or- **Command + P**  \n\nhttps://www.peanuts-code.com/en/tutorials/gd0009_various_searches/#quick-open  \n\n\n### Visible Collision Shapes\nYou can turn on Visible Collision Shapes by checking / enabling:  \n- [x] Debug \u003e Visible Collision Shapes\n\n\n### Nav Agent Avoidance\nThe Navigation Agent will by default cap the maximum speed of a `CharacterBody2D`,\nbe sure to update the upper limit from the default 100 px/s.\n\n\n## Asset Links\nhttps://www.kenney.nl/  \nhttps://opengameart.org/content/parallax-2d-backgrounds  \nhttps://opengameart.org/content/512-sound-effects-8-bit-style  \nhttps://www.glitchthegame.com/public-domain-game-art/  \nhttps://ansimuz.itch.io/sunny-land-pixel-game-art  \nhttps://pixelfrog-assets.itch.io/pixel-adventure-1  \n\n\n## Mac Retina Display: Everything is tiny!\n1. Open Godot Settings.\n2. Check **Advanced Settings** (top-right corner).\n3. Go to **Display \u003e Window**.\n4. Un-check **DPI \u003e Allow hiDPI**.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhelloimkevo%2Fgodotgames","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhelloimkevo%2Fgodotgames","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhelloimkevo%2Fgodotgames/lists"}