{"id":42017464,"url":"https://github.com/hemebond/quake-textures","last_synced_at":"2026-01-26T03:16:59.625Z","repository":{"id":140938783,"uuid":"164031841","full_name":"hemebond/quake-textures","owner":"hemebond","description":"Texture overrides (bump, gloss, luma, etc) for the default Quake textures","archived":false,"fork":false,"pushed_at":"2025-07-13T05:06:54.000Z","size":9932,"stargazers_count":6,"open_issues_count":8,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-07-13T07:17:42.898Z","etag":null,"topics":["darkplaces","quake","textures"],"latest_commit_sha":null,"homepage":null,"language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/hemebond.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2019-01-03T23:04:11.000Z","updated_at":"2025-07-13T05:04:33.000Z","dependencies_parsed_at":null,"dependency_job_id":"6650e131-12d1-4a86-b88b-8b152433ce20","html_url":"https://github.com/hemebond/quake-textures","commit_stats":null,"previous_names":[],"tags_count":6,"template":false,"template_full_name":null,"purl":"pkg:github/hemebond/quake-textures","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hemebond%2Fquake-textures","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hemebond%2Fquake-textures/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hemebond%2Fquake-textures/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hemebond%2Fquake-textures/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/hemebond","download_url":"https://codeload.github.com/hemebond/quake-textures/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hemebond%2Fquake-textures/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28765578,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-26T02:25:41.078Z","status":"ssl_error","status_checked_at":"2026-01-26T02:24:28.809Z","response_time":59,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["darkplaces","quake","textures"],"created_at":"2026-01-26T03:16:59.105Z","updated_at":"2026-01-26T03:16:59.619Z","avatar_url":"https://github.com/hemebond.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Simple Quake Texture Enhancements\n\nA collection of bump, gloss, and glow textures to enhance the original Quake game textures.\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\".github/screenshot.jpg\"\u003e\n\u003c/p\u003e\n\n## Installation\n\nDownload a [release](https://github.com/hemebond/quake-textures/releases/) and extract directly into your `quake/id1/textures/` directory (create the `textures` directory if it doesn't exist).\n\n## Usage ##\n\n### Settings\n\nThe original pixelated Quake look can be achieved by using `nearest` texture filtering. This can be enabled with the console command:\n\n`gl_texturemode gl_nearest_mipmap_linear`\n\n### Realtime Lighting\n\nTo get the most out of the textures real-time lighting is required. While the map lights can be used by default for real-time lighting, for best results [custom rtlights files](https://github.com/hemebond/quake-rtlights/) can be used.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhemebond%2Fquake-textures","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhemebond%2Fquake-textures","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhemebond%2Fquake-textures/lists"}