{"id":21747390,"url":"https://github.com/heyallnorahere/libglplayground","last_synced_at":"2025-03-21T02:20:37.690Z","repository":{"id":46145098,"uuid":"378287692","full_name":"heyallnorahere/libglplayground","owner":"heyallnorahere","description":"A cross-platform, open-source framework for tinkering with OpenGL","archived":false,"fork":false,"pushed_at":"2021-11-11T10:17:30.000Z","size":17031,"stargazers_count":1,"open_issues_count":1,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-20T08:45:47.215Z","etag":null,"topics":["cmake","cpp","cpp17","cpp17-library","cross-platform","opengl"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/heyallnorahere.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-06-18T23:51:23.000Z","updated_at":"2021-11-11T10:16:19.000Z","dependencies_parsed_at":"2022-08-26T16:10:38.149Z","dependency_job_id":null,"html_url":"https://github.com/heyallnorahere/libglplayground","commit_stats":null,"previous_names":["heyallnorahere/libglplayground"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/heyallnorahere%2Flibglplayground","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/heyallnorahere%2Flibglplayground/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/heyallnorahere%2Flibglplayground/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/heyallnorahere%2Flibglplayground/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/heyallnorahere","download_url":"https://codeload.github.com/heyallnorahere/libglplayground/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":244722734,"owners_count":20499154,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cmake","cpp","cpp17","cpp17-library","cross-platform","opengl"],"created_at":"2024-11-26T08:09:00.720Z","updated_at":"2025-03-21T02:20:37.672Z","avatar_url":"https://github.com/heyallnorahere.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# libglplayground [![License](https://img.shields.io/github/license/yodasoda1219/libglplayground)](https://github.com/yodasoda1219/libglplayground/blob/main/LICENSE) ![GitHub Repo size](https://img.shields.io/github/repo-size/yodasoda1219/libglplayground) ![LGTM Alerts](https://img.shields.io/lgtm/alerts/github/yodasoda1219/libglplayground) ![LGTM Grade](https://img.shields.io/lgtm/grade/cpp/github/yodasoda1219/libglplayground)\n\n## About\n\nThis is a framework for writing OpenGL applications without the hassle of setting up contexts and all of that.\n\n## Building\n\nThis project currently runs on [CMake](https://cmake.org). Once I get a release ready, I will create a [Premake](https://premake.github.io) configuration.\n\n### Build status\n\n| System  | Status |\n| ---     | ---    |\n| Ubuntu  | [![build-ubuntu](https://img.shields.io/github/workflow/status/yodasoda1219/libglplayground/build-ubuntu)](https://github.com/yodasoda1219/libglplayground/actions/workflows/build-ubuntu.yml)    |\n| Windows | [![build-windows](https://img.shields.io/github/workflow/status/yodasoda1219/libglplayground/build-windows)](https://github.com/yodasoda1219/libglplayground/actions/workflows/build-windows.yml) |\n| MacOS   | [![build-macosx](https://img.shields.io/github/workflow/status/yodasoda1219/libglplayground/build-macosx)](https://github.com/yodasoda1219/libglplayground/actions/workflows/build-macosx.yml)    |\n\n## How do I use this?\n\nSee the [examples folder](examples/).","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fheyallnorahere%2Flibglplayground","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fheyallnorahere%2Flibglplayground","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fheyallnorahere%2Flibglplayground/lists"}