{"id":14960829,"url":"https://github.com/hiyorin/gamebase-sound","last_synced_at":"2026-01-21T21:32:54.765Z","repository":{"id":176457352,"uuid":"254021646","full_name":"hiyorin/Gamebase-Sound","owner":"hiyorin","description":null,"archived":false,"fork":false,"pushed_at":"2020-04-26T18:42:10.000Z","size":4595,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-02-13T22:16:54.851Z","etag":null,"topics":["adx2","master-audio","node-canvas","sound-manager","unity","unity-package-manager","upm","upm-pack"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/hiyorin.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-04-08T07:54:30.000Z","updated_at":"2023-01-15T19:49:46.000Z","dependencies_parsed_at":null,"dependency_job_id":"2c4b8656-8c48-4a44-a176-a7a3e2d70680","html_url":"https://github.com/hiyorin/Gamebase-Sound","commit_stats":{"total_commits":22,"total_committers":1,"mean_commits":22.0,"dds":0.0,"last_synced_commit":"ff3be2be123f505ff267ff2484d1da4cbb6674f2"},"previous_names":["hiyorin/gamebase-sound"],"tags_count":6,"template":false,"template_full_name":"hiyorin/UnityPackageManagerTemplate","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hiyorin%2FGamebase-Sound","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hiyorin%2FGamebase-Sound/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hiyorin%2FGamebase-Sound/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hiyorin%2FGamebase-Sound/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/hiyorin","download_url":"https://codeload.github.com/hiyorin/Gamebase-Sound/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247724914,"owners_count":20985605,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["adx2","master-audio","node-canvas","sound-manager","unity","unity-package-manager","upm","upm-pack"],"created_at":"2024-09-24T13:23:07.361Z","updated_at":"2026-01-21T21:32:54.752Z","avatar_url":"https://github.com/hiyorin.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Gamebase-Sound\n\n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n## Table Of Contents\n- [Description](#description)\n- [Install](#install)\n- [Usege](#usage)\n- [NodeCanvas Integration](#nodecanvas-integration)\n- [CRI ADX2 Integration](#cri-adx2-integration)\n- [Master Audio Integration](#master-audio-integration)\n- [License](#license)\n\n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n## Description\n\n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n## Install\nFind `Packages/manifest.json` in your project and edit it to look like this:\n```json\n{\n  \"scopedRegistries\": [\n  {\n    \"name\": \"OpenUPM\",\n    \"url\": \"https://package.openupm.com\",\n    \"scopes\": [\n      \"com.neuecc\",\n      \"com.cysharp\",\n      \"com.svermeulen\",\n      \"com.coffee\",\n      \"com.demigiant\",\n      ...\n    ]\n  }],\n  \"dependencies\": {\n    \"com.coffee.git-dependency-resolver\": \"1.1.3\",\n    \"com.coffee.upm-git-extension\": \"1.1.0-preview.12\",\n    \"com.gamebase.sound\": \"https://github.com/hiyorin/Gamebase-Sound.git\",\n    ...\n  }\n}\n```\nTo update the package, change `#{version}` to the target version.  \nOr, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension.git) to install or update the package.\n\n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n## Usage\n\n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n## NodeCanvas Integration\n[NodeCanvas](https://assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914) is the Complete Visual Behaviour Authoring solution for Unity. For more details see the [NodeCanvas docs](https://nodecanvas.paradoxnotion.com/documentation/).  \n\nGamebase integration with NodeCanvas is disabled by default. To enable, you must add the define `GAMEBASE_ADD_NODECANVAS` to your project, which you can do by selecting Edit -\u003e Project Settings -\u003e Player and then adding `GAMEBASE_ADD_NODECANVAS` in the `Scripting Define Symbols` section.\n\n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n## CRI ADX2 Integration\n[CRI ADX2](https://game.criware.jp/products/adx2/) is the best audio middleware for cross-platform development. For more details see the [CRI ADX2 Manual](https://game.criware.jp/manual/unity_plugin/jpn/contents/index.html).  \n\nGamebase integration with CRI ADX2 is disabled by default. To enable, you must add the define `GAMEBASE_ADD_ADX2` to your project, which you can do by selecting Edit -\u003e Project Settings -\u003e Player and then adding `GAMEBASE_ADD_ADX2` in the `Scripting Define Symbols` section.  \n\nCreate `Assembly Define File` in `Assets/Plubins/CriWare/CriWare.asmdef`.  \n\n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n## Master Audio Integration\n[Master Audio](https://assetstore.unity.com/packages/tools/audio/master-audio-aaa-sound-5607) gives you tremendous ease of use, speed, power and flexibility far beyond any contender. For more details see the [Master Audio docs](https://www.dtdevtools.com/docs/masteraudio/TOC.htm).  \n\nGamebase integration with MasterAudio is disabled by default. To enable, you must add the define `GAMEBASE_ADD_MASTERAUDIO` to your project, which you can do by selecting Edit -\u003e Project Settings -\u003e Player and then adding `GAMEBASE_ADD_MASTERAUDIO` in the `Scripting Define Symbols` section.\n\n\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n## License\nThis library is under the MIT License.  \n[here](LICENSE.md)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhiyorin%2Fgamebase-sound","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhiyorin%2Fgamebase-sound","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhiyorin%2Fgamebase-sound/lists"}