{"id":21923335,"url":"https://github.com/hokageminato/yondaimeframework","last_synced_at":"2025-07-20T19:33:01.157Z","repository":{"id":173266571,"uuid":"650478434","full_name":"HokageMinato/YondaimeFramework","owner":"HokageMinato","description":"A component caching framework with DI capabilities for Unity.","archived":false,"fork":false,"pushed_at":"2023-07-08T13:49:00.000Z","size":17716,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-06-04T02:26:07.801Z","etag":null,"topics":["dependency-injection","framework","plugin","unity3d"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/HokageMinato.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-06-07T06:48:26.000Z","updated_at":"2023-06-23T12:20:04.000Z","dependencies_parsed_at":null,"dependency_job_id":"d860fe6c-ce27-4fd9-9534-85c84c780188","html_url":"https://github.com/HokageMinato/YondaimeFramework","commit_stats":null,"previous_names":["hokageminato/yondaimeframework"],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/HokageMinato/YondaimeFramework","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HokageMinato%2FYondaimeFramework","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HokageMinato%2FYondaimeFramework/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HokageMinato%2FYondaimeFramework/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HokageMinato%2FYondaimeFramework/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/HokageMinato","download_url":"https://codeload.github.com/HokageMinato/YondaimeFramework/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HokageMinato%2FYondaimeFramework/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":266187217,"owners_count":23889936,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["dependency-injection","framework","plugin","unity3d"],"created_at":"2024-11-28T21:11:10.829Z","updated_at":"2025-07-20T19:33:01.138Z","avatar_url":"https://github.com/HokageMinato.png","language":"C#","readme":"Yondaime Framework\nPerformant component-fetch framework\n\nBenchmarks:\n\n\u003cC are framework methods, U\u003e are unity counterparts.\n\nTop row indicates class instances fetch performance\n\nBottom row indicates interface instances fetch performance\n\nN/A stands for unavailability of method\n\n![alt text]( https://i.ibb.co/gJ37x9J/Test.jpg )\n\n\nGOALS:\n\nA ﬂexible performant alternative to and built upon\nexisting unity component system.\n\nNext TODO:\n\n- Add collection Marshalling and utilize System.Memory.\n- Convert to Extension Methods based workflow instead of CustomBehaviour Extension.\n\nWhy?:\n\n● Performant access to components with global scope and Inspector hierarchal independence.\n● Destroy need for singleton.\n\n\nAuto-managed interscene communication.\n\nExtras:\n● public T GetComponentFromOtherSceneLibrary\u003cT\u003e(string sceneId); //SceneId to identify which scene from\n\n● public T GetComponentFromOtherSceneLibraryById\u003cT\u003e(ComponentId behaviourId,string sceneId) //To get exact beh\n\n● public List\u003cT\u003e GetComponentsFromOtherSceneLibrary\u003cT\u003e(string sceneId)\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhokageminato%2Fyondaimeframework","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhokageminato%2Fyondaimeframework","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhokageminato%2Fyondaimeframework/lists"}