{"id":15296112,"url":"https://github.com/hoverguys/rehover","last_synced_at":"2025-08-23T20:21:43.731Z","repository":{"id":84016551,"uuid":"108314278","full_name":"hoverguys/rehover","owner":"hoverguys","description":"W.I.P. 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href=\"https://rehover-build.ovo.ovh/docs/\"\u003e\u003cimg src=\"https://codedocs.xyz/doxygen/doxygen.svg\"/\u003e\u003c/a\u003e\n\nA homebrew racing game for the Nintendo Gamecube and Wii inspired by Diddy Kong Racing.\n\n**Currently under heavy development**\n\n# Compiling with docker\n\nCompiling using docker will start a service container with the toolchain which can be instructed to compile the project\n\nFirst start the container using the following command:\n\n```sh\ndocker-compose -f \"docker-compose.yml\" up -d --build\n```\n\nThen instruct the container to compile:\n\n```sh\ndocker exec --tty devenv make -j\n```\n\nThe final command can be re-run any time you wish to compile any changes to the project.\n\n## Visual Code\n\nIn Visual Code, a task.json file in the .vscode folder can be used to tell docker to build whenever you use the buildin build command.\n\n```json\n{\n    \"version\": \"2.0.0\",\n    \"tasks\": [\n        {\n            \"label\": \"build\",\n            \"type\": \"shell\",\n            \"group\": {\n                \"kind\": \"build\",\n                \"isDefault\": true\n            },\n            \"command\": \"docker exec --tty devenv make -j\",\n            \"problemMatcher\": \"$gcc\",\n            \"isBackground\": true,\n            \"presentation\": {\n                \"panel\": \"dedicated\",\n                \"showReuseMessage\": false,\n                \"clear\": true\n            }\n        }\n    ]\n}\n```\n\nThe `$gcc` problemMatcher the C/C++ extension to be installed.\n\n# Using Vagrant\n\nFirst, the ugly: you need a plugin.\n```\nvagrant plugin install vagrant-docker-compose\n```\n\nAfter that, setup/run the VM with `vagrant up` and build the project with `vagrant build`.\n\n### Why would you want to use Vagrant?\n\nIf you develop on Windows but don't want HyperV active (needed for Docker on Windows) this is a decent middle ground.\n\n### `vagrant build` fails\n\nSometimes the provisioning can't keep the container running, just run `vagrant provision` and use `vagrant ssh -c \"docker ps\"` to check if the container is up.\n\n# Compiling from source\n\nYou will need:\n\n- A healthy fear of the end\n- devkitPro (with devkitPPC)\n- Go 1.8+\n- Cmake 3.1+\n- [ppc-portlibs](https://github.com/Hamcha/ppc-portlibs) libraries installed, specifically:\n  - entityx\n\n## Step 0: BUILD TOOLS\nRun `tools/build.sh` or `tools/build.cmd` (depending on your OS of choice).\n\n## Step 1: BUILD THE PROJECT\n```\nmkdir build \u0026\u0026 cd build\ncmake ../project\nmake\n```\n\n#### Step 2:\nThere is no step 2, use the compiled `rehover.dol` with your favorite emulator (if it's not [Dolphin](https://dolphin-emu.org/) we need to talk)\n\n## License\n\n**TL;DR**: Code is MIT, Assets are CC BY 4.0\n\nSee `LICENSE.md` for more details\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhoverguys%2Frehover","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhoverguys%2Frehover","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhoverguys%2Frehover/lists"}