{"id":23261435,"url":"https://github.com/hsandt/pp-dash","last_synced_at":"2026-06-30T22:01:18.588Z","repository":{"id":70167198,"uuid":"160079489","full_name":"hsandt/pp-dash","owner":"hsandt","description":"Web rhythm game for 2 players made for Global Game Jam 2015","archived":false,"fork":false,"pushed_at":"2020-01-18T17:47:32.000Z","size":71356,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-06T05:45:07.958Z","etag":null,"topics":["blind","game","ggj","ggj2015","japanese","js","rhythm-game","web"],"latest_commit_sha":null,"homepage":null,"language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/hsandt.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-12-02T19:00:09.000Z","updated_at":"2020-01-18T17:47:34.000Z","dependencies_parsed_at":"2023-03-01T04:31:09.182Z","dependency_job_id":null,"html_url":"https://github.com/hsandt/pp-dash","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/hsandt/pp-dash","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hsandt%2Fpp-dash","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hsandt%2Fpp-dash/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hsandt%2Fpp-dash/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hsandt%2Fpp-dash/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/hsandt","download_url":"https://codeload.github.com/hsandt/pp-dash/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hsandt%2Fpp-dash/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34984784,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-30T02:00:05.919Z","response_time":92,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["blind","game","ggj","ggj2015","japanese","js","rhythm-game","web"],"created_at":"2024-12-19T13:32:52.621Z","updated_at":"2026-06-30T22:01:18.560Z","avatar_url":"https://github.com/hsandt.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# P.P. Dash\n\nThis game was made as part of the Global Game Jam 2015 at chika-ba, Japan ([see entry](https://globalgamejam.org/2015/games/p-p-dash)), and is only available in Japanese. If you cannot read it, you can still follow the instructions below to play.\n\nTo play, either download a copy of the repository and run `index.html`, or go to the [itch.io page](https://hsandt.itch.io/pp-dash).\n\nThe branch `ggj2015` keeps the source of the game as it was released for the game jam.\n\n## Rules\n\nP.P. Dash is a rhythm game for 2 players controlling 2 kids playing Ring and run at the *Knock Hotel*. During a round, player A sets a rhythm by knocking on certain doors in a row, then player B must repeat the pattern by opening the same doors, a la *Simon Says*.\n\nIf player B opens all the doors knocked by player A, the game continue to the next round. Otherwise (if player B missed a knocked door), the game ends. Note that player B may open doors that were not knocked without losing.\nIt is possible to see the game either as cooperative or competitive:\n\n* Cooperative mode: player A knows as many doors as he/she wants, but must count on player B to repeat the pattern. The final score is the number of doors correctly knocked, then opened, minus the number of doors not knocked but opened (penalty). You can set a minimum and maximum number of doors to knock each round for extra difficulty and to prevent knock spamming, but the game itself doesn't enforce that.\n\n* Competitive mode (rotation): player 1 starts as player A, and player 2 as player B. Player B must repeat the patterns of player A as many rounds as possible. When player B fails, both players exchange their roles. Players can then compare the number of rounds they passed in the role of player B. To prevent door open spamming, you can set a limit to the number of extra doors to open, but the game itself doesn't enforce that.\n\n* Competitive mode (alternation): similar to rotation, but instead of waiting for one player to be defeated, players 1 and 2 exchange roles every round (of after N rounds). A player can only losing in the role of B, so the first player to miss a knocked door loses.\n\n## Start game\n\nOpen index.html in a browser (with Javascript active).\n\n* Click on the 1st line (ゲームをはじめる) to open the game page. Then click on the right button (スタート) to start the game.\n\n* Click on the 2nd line (せつめいをみる) to read Japanese instructions.\n\n### In-game\n\nClick on the left button (ノック or あける) to knock (1st phase with the boy) or open (2nd phase with the girl) a door. If the button is focused, you can also just press Space or Enter.\n\n## Context\n\nThe jam's theme was \"What do we do now?\", however this was only loosely followed and instead, all the games made in this location had the following constraint: make the game playable by people with impaired vision. The game meets this criterion by providing audio feedback from player 1's pattern to player 2 reproducing it. It also features very simple HTML to navigate in.\n\n## Known issues\n\nUnfortunately, a small audio desynchronization bug makes it difficult to reproduce the player 1's exact rhythm after a certain number of rounds, but the game remains playable overall.\n\n## Video\n\n[![Trailer](http://img.youtube.com/vi/GKgXORtnHEE/0.jpg)](https://youtu.be/GKgXORtnHEE)\n\n## Credits\n\n* Masaaki Fukunaga (福永正明): Programming support\n* Hiroto Morokuma (諸熊 浩人): Programming\n* Long Nguyen Huu: Programming\n* Yasuhiro Chida (千田泰宏): Promotional movie, audio\n* Haruka Kajikawa (梶川晴香): Animation, staff\n\n... and everyone contributed a bit to game design!\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhsandt%2Fpp-dash","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhsandt%2Fpp-dash","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhsandt%2Fpp-dash/lists"}