{"id":16124909,"url":"https://github.com/hughsk/gl-shader-hook","last_synced_at":"2025-06-19T20:35:26.417Z","repository":{"id":11812036,"uuid":"14361313","full_name":"hughsk/gl-shader-hook","owner":"hughsk","description":"Instruments WebGL shaders to keep track of updates and modify existing shaders on the fly.","archived":false,"fork":false,"pushed_at":"2013-11-13T11:20:03.000Z","size":112,"stargazers_count":9,"open_issues_count":0,"forks_count":0,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-05-18T03:48:36.698Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/hughsk.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2013-11-13T10:42:30.000Z","updated_at":"2024-09-29T21:01:01.000Z","dependencies_parsed_at":"2022-08-26T20:24:29.713Z","dependency_job_id":null,"html_url":"https://github.com/hughsk/gl-shader-hook","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/hughsk/gl-shader-hook","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hughsk%2Fgl-shader-hook","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hughsk%2Fgl-shader-hook/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hughsk%2Fgl-shader-hook/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hughsk%2Fgl-shader-hook/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/hughsk","download_url":"https://codeload.github.com/hughsk/gl-shader-hook/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/hughsk%2Fgl-shader-hook/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":260660262,"owners_count":23043493,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-09T21:24:30.771Z","updated_at":"2025-06-19T20:35:21.407Z","avatar_url":"https://github.com/hughsk.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# gl-shader-hook [![experimental](http://hughsk.github.io/stability-badges/dist/experimental.svg)](http://github.com/hughsk/stability-badges) #\n\nInstruments WebGL shaders to keep track of updates and modify existing shaders\non the fly.\n\n## Usage ##\n\n[![gl-shader-hook](https://nodei.co/npm/gl-shader-hook.png?mini=true)](https://nodei.co/npm/gl-shader-hook)\n\n### `hook = require('gl-shader-hook')(gl)` ###\n\nTakes a WebGL canvas context `gl`, instrumenting that context and returning an\nEventEmitter.\n\n### `hook.shaders` ###\n\nAn object listing all of the currently discovered shaders. Each of these are\nwrapped in a class to provide you with some extra information and\nfunctionality. Unless otherwise specified, \"shaders\" and \"programs\" in these\ndocs from here on out refer to wrapped shaders and wrapped programs.\n\n### `hook.programs` ###\n\nAn object listing all of the currently discovered programs.\n\n### `hook.on('shader', callback(shader))` ###\n\nEmitted when a new shader is created.\n\n### `hook.on('program', callback(program))` ###\n\nEmitted when a new program is created.\n\n### `hook.on('compiled', callback(shader))` ###\n\nEmitted whenever a shader's source is successfully compiled.\n\n### `hook.on('linked', callback(program))` ###\n\nEmitted whenever a program is successfully linked.\n\n### `shader.on('compiled', callback)` ###\n\nEmitted whenever that shader has been successfully compiled.\n\n### `shader.updateSource(source)` ###\n\nUpdates a shader's source and recompiles it.\n\n## License ##\n\nMIT. See [LICENSE.md](http://github.com/hughsk/gl-shader-hook/blob/master/LICENSE.md) for details.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhughsk%2Fgl-shader-hook","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhughsk%2Fgl-shader-hook","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhughsk%2Fgl-shader-hook/lists"}