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Each rule has a WHEN side (condition) and a DO side (action). A collection of rules forms a **brain** that drives an autonomous actor. Host applications extend the language with custom types, sensors, and actuators.\n\nThe core library compiles to Roblox (Luau), Node.js, and browser (ESM) targets from a single TypeScript codebase.\n\nMindcraft draws inspiration from other tile-based programming systems past and present, including [Kodu Game Lab](https://www.kodugamelab.com/), [Project Spark](https://en.wikipedia.org/wiki/Project_Spark) ([Wiki](https://projectspark.fandom.com/wiki/How_the_brains_work)), and [MicroCode](https://microbit-apps.org/microcode-classic/docs/language).\n\n## Demos\n\n- [Ecosystem Sim](https://sim.mindcraft-lang.org) -- carnivores, herbivores, and plants driven by user-editable Mindcraft brains\n\n## Packages\n\n| Package | Description |\n|---------|-------------|\n| [@mindcraft-lang/core](packages/core/) | Mindcraft Language runtime -- tiles, parser, compiler, VM (multi-target: Roblox, Node.js, ESM) |\n| [@mindcraft-lang/app-host](packages/app-host/) | Project management, workspace storage, and IDB persistence for Mindcraft apps |\n| [@mindcraft-lang/ui](packages/ui/) | Shared React UI -- shadcn/ui primitives + brain editor components |\n| [@mindcraft-lang/docs](packages/docs/) | Shared documentation subsystem -- renders as in-app sidebar or full-screen SPA |\n| [@mindcraft-lang/ts-compiler](packages/ts-compiler/) | TypeScript-to-Mindcraft bytecode compiler |\n| [@mindcraft-lang/bridge-protocol](packages/bridge-protocol/) | VS Code bridge network protocol types and schemas |\n| [@mindcraft-lang/bridge-client](packages/bridge-client/) | Client SDK for the VS Code bridge |\n| [@mindcraft-lang/bridge-app](packages/bridge-app/) | Opinionated layer atop bridge-client for the VS Code bridge |\n\n## Apps\n\n| App | Description |\n|-----|-------------|\n| [Ecosystem Sim](apps/sim/) | Demo: carnivores, herbivores, and plants driven by user-editable Mindcraft brains |\n| [VS Code Extension](apps/vscode-extension/) | Author Mindcraft sensors and actuators in TypeScript using VS Code Web ([Marketplace](https://marketplace.visualstudio.com/items?itemName=mindcraft-lang.mindcraft-lang-vscode-extension)) |\n| [VS Code Bridge](apps/vscode-bridge/) | Bridge server that relays between the VS Code extension and Mindcraft apps |\n\n## Getting Started\n\nInstall the packages you need:\n\n```bash\n# Core only (language runtime, compiler, VM)\nnpm install @mindcraft-lang/core\n\n# Core + UI (adds brain editor and shadcn/ui components)\nnpm install @mindcraft-lang/core @mindcraft-lang/ui\n\n# Full stack (adds documentation sidebar and renderer)\nnpm install @mindcraft-lang/core @mindcraft-lang/ui @mindcraft-lang/docs\n\n# For VS Code integration, see apps/sim for example implementation.\n```\n\nFor full setup instructions -- Vite config, TypeScript paths, Tailwind, and component usage -- see the [Integration Guide](INTEGRATION.md).\n\n## Documentation\n\nDocumentation is a work in progress. Browse the sim demo's [language documentation](https://sim.mindcraft-lang.org/docs) online. See also the [core package README](packages/core/README.md) for language architecture, the [ui package README](packages/ui/README.md) for the shared React components, and the [docs package README](packages/docs/README.md) for the documentation system.\n\n## Contributing\n\nTo report a bug or request a feature, please [open an issue](https://github.com/humanapp/mindcraft-lang/issues).\n\n## License\n\n[MIT](LICENSE)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhumanapp%2Fmindcraft-lang","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhumanapp%2Fmindcraft-lang","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhumanapp%2Fmindcraft-lang/lists"}