{"id":18069231,"url":"https://github.com/hungryproton/proton_trail","last_synced_at":"2025-04-11T23:42:50.871Z","repository":{"id":47434481,"uuid":"193269388","full_name":"HungryProton/proton_trail","owner":"HungryProton","description":"A 3D trail add-on for the Godot engine","archived":false,"fork":false,"pushed_at":"2023-07-20T09:27:59.000Z","size":38,"stargazers_count":138,"open_issues_count":1,"forks_count":8,"subscribers_count":13,"default_branch":"master","last_synced_at":"2025-03-25T19:39:35.762Z","etag":null,"topics":["godot","godot-engine","trail"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/HungryProton.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2019-06-22T18:56:26.000Z","updated_at":"2024-12-22T11:00:05.000Z","dependencies_parsed_at":"2022-08-23T23:41:13.129Z","dependency_job_id":null,"html_url":"https://github.com/HungryProton/proton_trail","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HungryProton%2Fproton_trail","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HungryProton%2Fproton_trail/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HungryProton%2Fproton_trail/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/HungryProton%2Fproton_trail/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/HungryProton","download_url":"https://codeload.github.com/HungryProton/proton_trail/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248497901,"owners_count":21113982,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","godot-engine","trail"],"created_at":"2024-10-31T08:09:40.264Z","updated_at":"2025-04-11T23:42:50.848Z","avatar_url":"https://github.com/HungryProton.png","language":"GDScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# ProtonTrail - 3D Trail addon for Godot\n\n![trail](https://thumbs.gfycat.com/DependentRaggedAmericancrocodile-small.gif)\n\n\n## Overview\n\n+ 3D trail custom node for Godot Engine\n+ Generated at runtime\n+ Adjustable resolution\n+ It's just a mesh so you can apply your own materials on it\n\n## How to use\n+ Clone the repository to your `addons` folder\n+ Go to `Project settings \u003e Plugins` and activate the **ProtonTrail** plugin\n+ Add a **ProtonTrail** node to your scene\n  - It should automatically create two new child nodes `Top` and `Bottom`\n+ You should have a setup similar to this :\n\n![trail_setup_1](https://user-images.githubusercontent.com/52043844/59978520-56517200-95dd-11e9-9b4f-ab4428f811df.PNG)\n\n+ The `Top` and `Bottom` nodes define the width of the trail. When these nodes move through space, the trail is generated between them.\n\n### Parameters\n+ `Resolution`\n  - Defines the geometry density.\n  - Higher values means more vertices generated when the emitter moves.\n  - Reasonable values are roughly between 6 and 15.\n+ `LifeTime`\n  - Defines how long the trail is.\n  - Higher values means a longer trail.\n+ `Smooth`\n  - How much smoothing to apply to the trail.\n  - Set it to 0 to disable it.\n  - This is especially usefull on fast moving objects.\n+ `Invert UV X`\n  - Flip the UV coordinates on the X axis.\n  - By default, the left side of the texture is where the trail emitter is.\n+ `Invert UV Y`\n  - Flip the UV coordinates on the Y axis.\n+ `Emit`\n  - Generates a trail when the emitter moves.\n  - If disabled, all previously generated trails will still be rendered, but no new geometry will be generated\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhungryproton%2Fproton_trail","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhungryproton%2Fproton_trail","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhungryproton%2Fproton_trail/lists"}