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Although Python in general is a great language to learn new things quickly, C-Sharp always give me a great sense of the project structure, and the pattern which I should follow along the way.\n# Some important concepts that I have learned:\n- Collision: how game object will interact with each other in this virtual enviroment.  \n- Trigger collision.\n- FPS: FPS will have a huge impact to user experience if we don't optimize and put things in right places. \n- Game object: anything in C# is object, anything in Unity can be seen as an Game Object.\n- Sprite (in Unity).\n- Scripts: which should be so familiar to anyone has some knowledge about WPF or Windows Form\n- Scene: each scene contains many game objects, and can be divided for many using contexts such as menu (scene), level(s) (scene), game over (scene). \n# Reference:\nTip my hat to this Unity tutorial: https://www.youtube.com/watch?v=XtQMytORBmM - short and wonderful video for anyone who curious. \n\nThis Pygame tutorial: https://www.youtube.com/watch?v=AY9MnQ4x3zk - The creator of this video has well explained basic concepts of game development.\n\nMy project is based on: https://en.wikipedia.org/wiki/Flappy_Bird\n# Note: \n- I took some resources (mostly images) online, which may have (or need) license to use, please do not use them for commerce intention unless you have considered thoroughly their license first.  \n## Contacts:\n\n- **Email**: vuquanghuy2k@gmail.com\n- **Education email**: huyvq.ktl@uel.edu.vn\n- [Github](https://github.com/HuyVQ18411c)\n- [LinkedIn](https://www.linkedin.com/in/huy-vu-dev/)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhvu-dev%2Fremake-flappy-bird-unity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhvu-dev%2Fremake-flappy-bird-unity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhvu-dev%2Fremake-flappy-bird-unity/lists"}