{"id":15599741,"url":"https://github.com/hypercubed/epsilon-prime","last_synced_at":"2026-03-13T18:25:15.849Z","repository":{"id":25317540,"uuid":"28744339","full_name":"Hypercubed/Epsilon-Prime","owner":"Hypercubed","description":"A procedurally generated roguelike incremental web based 4x coding game","archived":false,"fork":false,"pushed_at":"2016-12-26T03:42:56.000Z","size":2591,"stargazers_count":14,"open_issues_count":0,"forks_count":6,"subscribers_count":5,"default_branch":"master","last_synced_at":"2025-03-30T08:51:13.258Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"http://hypercubed.github.io/Epsilon-Prime/","language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Hypercubed.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2015-01-03T13:22:32.000Z","updated_at":"2022-03-08T01:38:55.000Z","dependencies_parsed_at":"2022-08-24T04:40:12.696Z","dependency_job_id":null,"html_url":"https://github.com/Hypercubed/Epsilon-Prime","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Hypercubed%2FEpsilon-Prime","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Hypercubed%2FEpsilon-Prime/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Hypercubed%2FEpsilon-Prime/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Hypercubed%2FEpsilon-Prime/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Hypercubed","download_url":"https://codeload.github.com/Hypercubed/Epsilon-Prime/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251298344,"owners_count":21567004,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-03T02:00:47.096Z","updated_at":"2025-12-18T11:03:08.384Z","avatar_url":"https://github.com/Hypercubed.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Epsilon-Prime\n\n[![Join the chat at https://gitter.im/Hypercubed/Epsilon-Prime](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/Hypercubed/Epsilon-Prime?utm_source=badge\u0026utm_medium=badge\u0026utm_campaign=pr-badge\u0026utm_content=badge)\n\nEpsilon-prime is inspired by the classic 4x game Empire.  In ε-prime a player will control units to εXplore a procedurally generated world (called ε-prime), εXploit the resource of ε-prime in order to εXpand their army of bots and eventually conquer (εXterminate?) the planet ε-prime.  The player uses units (or bots), controlled either manually or via JavaScript command scripts, to manage energy use and collect resources from the ε-prime environment.  These resources are used to create new units or upgrade existing units.  The players goal is to collect resources in the most efficient manner possible.\n\n[Play demo now](http://hypercubed.github.io/Epsilon-Prime/) | \n[Read the tutorial](https://github.com/Hypercubed/Epsilon-Prime/blob/master/app/partials/tutorial.md) | \n[Read the user API](https://github.com/Hypercubed/Epsilon-Prime/blob/master/app/partials/api.md)\n\n![Capture](http://cdn.rawgit.com/Hypercubed/Epsilon-Prime/master/app/images/eprime.png)\n\n## Development status\nEpsilon-Prime is a personal project and under active development.  It is playable now (at http://hypercubed.github.io/Epsilon-Prime/), however, many things are likely to be broken or change in a future version.  Player and developer feedback is appreciated... and needed.  If you like the game or the idea please give feedback or encouragement.\n\n[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/Hypercubed/Epsilon-Prime?utm_source=badge\u0026utm_medium=badge\u0026utm_campaign=pr-badge)\n\nAlso see [angular-ecs](https://github.com/Hypercubed/angular-ecs)\n\n## Current Features\n* Fog of war.\n* \"Near-Infinite\" procedurally generated terrain.\n* Units scripted using player JavaScript.\n* Production of new units, upgrade units.\n* End game!\n\n## Install  (for developers)\n```\ngit clone https://github.com/Hypercubed/Epsilon-Prime.git\ncd Epsilon-Prime\nnpm install\nbower install\ngrunt serve\n```\n\n## How to play\n[Read the tutorial](https://github.com/Hypercubed/Epsilon-Prime/blob/master/app/partials/tutorial.md)\n\n## User script API\n[Read the user API](https://github.com/Hypercubed/Epsilon-Prime/blob/master/app/partials/api.md)\n\n## License\nCopyright (c) 2015 Jayson Harshbarger [![Gittip donate button](http://img.shields.io/gratipay/Hypercubed.svg)](https://www.gittip.com/hypercubed/ \"Donate weekly to this project using Gittip\")\n\n[MIT License](http://en.wikipedia.org/wiki/MIT_License)\n\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhypercubed%2Fepsilon-prime","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fhypercubed%2Fepsilon-prime","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fhypercubed%2Fepsilon-prime/lists"}