{"id":17008827,"url":"https://github.com/i-e-b/kung-food","last_synced_at":"2026-02-06T05:32:41.828Z","repository":{"id":5231846,"uuid":"6408599","full_name":"i-e-b/kung-food","owner":"i-e-b","description":"Rules and Graphics for a multi-player card game. 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Please play, fork and pull-request.\n\nSounds:\n\nStarts:\n* Hyuu~\n* Kyaa~\n* Woo~\n\nAttacks:\n* Cho\n* Ka\n* Ro\n* Na\n* Hyah\n\nBlocks:\n* Waa!\n* Shoo!\n* So!\n\nInterrupts:\n* Ah?\n* Wu?\n* Ee?\n\nPath to enlightenment (one of each in deck):\n* Honor (play with an interrupt)\n* Justice (play with an attack)\n* Strength (play with a block)\n* Fortitude (play with a start)\n* Humility (play when interrupted)\n* Wisdom (play when blocked)\n* Advantage (play when you are target and the attacker is interrupted)\n\nStarting the game:\n------------------\nEach player draws 5 cards from a shuffled, face down central draw pile.\n\nRules:\n------\nEach card has both a Resolve and an Opportunity score. A sucessful attack\ngives the sum of Resolve cards to the attacker and the sum of Opportunity\nto the target. If an attack is blocked successfully, the blocker becomes\nthe new attacker and takes the current Resolve score. The blocked attacker\nbecomes the target and takes the current Opportunity score.\n\nEach Start card has a Start Score. At the beginning of the game, each\nplayer may discard as many start cards as they like. Players can keep\ndiscarding start cards until everyone either runs out or chooses to stop.\nThe player with the highest sum of Start Scores attacks first; then play\ncontinues to the left.\n\nPath to enlightenment cards must be played with their companion card type\n(and only when the companion is legal to play). Player gains 10 Ki points,\nand their next 1 attack card can't be blocked.\n\nWhen the draw pile is empty, the discard pile is shuffled, turned face down,\nand becomes the new draw pile.\n\nTaking turns:\n-------------\nDuring each round, each player takes a turn in order unless otherwise\ninterrupted. At the end of a turn, play continues to the left from whichever\nplayer ends the round as attacker.\n\nIf the player has a start card, they may attack. Otherwise they discard one\ncard (their choice) and draw two cards and the turn ends. To attack, the\nattacking picks an opponent to fight. They then place and call a valid\nsequence of cards. Sequences start with any start card, then any attack card,\nthen any number of compatible attack cards. Cards are called one at a time,\nto allow for blocks and interruptions.\n\nWhen the attacker calls an attack card, the target may play a compatible block\ncard. The blocked attack is discarded. If the attacker can play an attack\ncompatible with the block card, that attack must be played, and the attacker\ncontinues as normal. If not, and the target can play an attack compatible with\nthe block card, all damage is cancelled and the target becomes the new attacker.\n\nIf neither, both attacker and target glare menacingly, and the turn is over.\nNo player other than the current target may play a block card.\n\nAt anytime during combat, a player other than the current attacker or target may\nplay an interrupt. This immediately ends the turn, and play continues to the\nleft of the interrupter. The player who interrupted draws a card; The attacker\nwho was interrupted gives a card to the target at random.\nUse interrupts to stop bullying.\n\nOnce the attacker stops playing attack cards (and is not blocked or interrupted),\nthe attack resolves. The target loses Ki points for each uncancelled damage point\nof the played attack cards. The attacker draws cards equal to the Resolve score.\nThe target draws cards equal to the Opportunity score.\n\nCalling cards:\n--------------\nYou must take your ninja training seriously. Making an attack without calling\nwill cause the attack to fail and the turn to end.\n\nTo call a card, simply say it's name in a suitably 'Ninja' or 'Kung Fu' way as\nit is played. Pirate style may also be acceptable, depending on the other\nplayer's consensus.\n\nEnd of turn:\n------------\nAt the end of each turn (no matter how it ended) all players must discard\ndown to a maximum hand size of 12 cards.\n\nEnd of game:\n------------\nAs soon as any player is reduced to zero Ki points or less, the game is over.\nThe winner is the player with the greatest number of Ki points. If two or more players share the highest number of Ki points, they must have a real Kung-fu battle to decide the winner; or call a draw.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fi-e-b%2Fkung-food","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fi-e-b%2Fkung-food","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fi-e-b%2Fkung-food/lists"}