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Low-level [Horde3D](http://www.horde3d.org/) bindings for [Rust](https://www.rust-lang.org/)\n\nSee [crates.io](https://crates.io/crates/horde3d-sys).\n\nThis crate exposes the raw Horde3D API, so the [Horde3D manual](http://www.horde3d.org/docs/manual.html) applies.\n\n## Requirements\n\n* build-essentials (gcc, etc.)\n\n## Example\n\n```rust\nextern crate glutin;\nextern crate horde3d_sys;\n\nuse glutin::GlContext;\n\nfn main() {\n    let mut events_loop = glutin::EventsLoop::new();\n    let window = glutin::WindowBuilder::new()\n        .with_title(\"Dungeon\")\n        .with_dimensions(1024, 768);\n    let context = glutin::ContextBuilder::new()\n        .with_vsync(true)\n        .with_gl(glutin::GlRequest::Latest)\n        .with_gl_profile(glutin::GlProfile::Core);\n    let gl_window = glutin::GlWindow::new(window, context, \u0026events_loop).unwrap();\n\n    unsafe {\n        gl_window.context().make_current().unwrap();\n        eprintln!(\"{:?}\", horde3d_sys::h3dInit(horde3d_sys::H3DRenderDevice::OpenGL4));\n    }\n\n    let mut running = true;\n    while running {\n        events_loop.poll_events(|event| {\n            match event {\n                glutin::Event::WindowEvent{ event, .. } =\u003e match event {\n                    glutin::WindowEvent::Closed =\u003e running = false,\n                    glutin::WindowEvent::Resized(w, h) =\u003e gl_window.resize(w, h),\n                    _ =\u003e ()\n                },\n                _ =\u003e ()\n            }\n        });\n\n        gl_window.swap_buffers().unwrap();\n    }\n\n    unsafe {\n        horde3d_sys::h3dRelease();\n    }\n}\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fi80and%2Fhorde3d-sys","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fi80and%2Fhorde3d-sys","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fi80and%2Fhorde3d-sys/lists"}