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Add simple_save.gd to your project files\n - You should now be able to call the functions listed below by calling SimpleSave.function_name()\n\n## Methods\n\n|Return Type | Method | Description|\n|------------|:----:|:----------:|\nError | save_scene(tree:SceneTree, filename:String) | Saves a snapshot of the SceneTree provided to the filename specified by the second argument, overwriting it if it exists\nError | save_scene_partial(top_node:Node, filename:String) | Saves a snapshot of the node provided and all its children to the given filename, overwriting it if it exists\nError | load_scene(tree:SceneTree, filename:String) | Changes the scene provided to the scene located in the specified filename\nError | load_scene_partial(top_node:Node, filename:String) | Changes the node provided to the node located in the specified filename\n\n## Examples\n- Saving \n   - Can be called from any node within the target scene by passing \"get_tree()\" as the first parameter\n   - You can save a SceneTree from an external node but will need to pass a reference to it as the first parameter (uncommon)\n   - 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