{"id":13534834,"url":"https://github.com/icculus/SDL_sound","last_synced_at":"2025-04-02T00:30:58.246Z","repository":{"id":39908511,"uuid":"381134740","full_name":"icculus/SDL_sound","owner":"icculus","description":"An abstract soundfile decoder.","archived":false,"fork":false,"pushed_at":"2024-08-02T14:00:04.000Z","size":4145,"stargazers_count":145,"open_issues_count":14,"forks_count":27,"subscribers_count":6,"default_branch":"main","last_synced_at":"2024-10-16T01:07:42.284Z","etag":null,"topics":["audio","sdl2"],"latest_commit_sha":null,"homepage":"https://icculus.org/SDL_sound/","language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/icculus.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"github":["icculus"],"patreon":"icculus"}},"created_at":"2021-06-28T19:03:09.000Z","updated_at":"2024-09-25T21:00:40.000Z","dependencies_parsed_at":"2023-02-12T09:30:25.974Z","dependency_job_id":"935733f2-dc31-4fe5-acd2-1dea507d08da","html_url":"https://github.com/icculus/SDL_sound","commit_stats":null,"previous_names":[],"tags_count":12,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/icculus%2FSDL_sound","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/icculus%2FSDL_sound/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/icculus%2FSDL_sound/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/icculus%2FSDL_sound/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/icculus","download_url":"https://codeload.github.com/icculus/SDL_sound/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246734975,"owners_count":20825211,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["audio","sdl2"],"created_at":"2024-08-01T08:00:43.523Z","updated_at":"2025-04-02T00:30:58.210Z","avatar_url":"https://github.com/icculus.png","language":"C","funding_links":["https://github.com/sponsors/icculus","https://patreon.com/icculus"],"categories":["Libraries"],"sub_categories":[],"readme":"# SDL_sound\n\nSDL_sound; an abstract soundfile decoder.\n\n## What is this?\n\nSDL_sound is a library that handles the decoding of several popular sound file\nformats, such as .WAV and .MP3. It is meant to make the programmer's sound\nplayback tasks simpler. The programmer gives SDL_sound a filename, or feeds\nit data directly from one of many sources, and then reads the decoded\nwaveform data back at her leisure. If resource constraints are a concern,\nSDL_sound can process sound data in programmer-specified blocks. Alternately,\nSDL_sound can decode a whole sound file and hand back a single pointer to the\nwhole waveform. SDL_sound can also handle sample rate, audio format, and\nchannel conversion on-the-fly and behind-the-scenes, if the programmer\ndesires.\n\nPlease check the website for the most up-to-date information about SDL_sound:\n\nhttps://icculus.org/SDL_sound/\n\nSDL_sound _REQUIRES_ Simple Directmedia Layer (SDL) 3.x to function, and cannot\nbe built without it. You can get SDL from https://www.libsdl.org/\n\nCurrent versions of SDL_sound do not use any external libraries for decoding\nvarious file formats. All needed decoder source code is included with the\nlibrary. Unless explicitly disabled during initial build configuration,\nSDL_sound always supports the following file formats internally:\n\n- Wave (.WAV) files\n- MPEG-1 layers I-III (.MP3, .MP2, .MP1)\n- Ogg Vorbis (.OGG) files\n- Free Lossless Audio Codec (.FLAC) files\n- Audio Interchange format (.AIFF) files\n- Sun/NeXT Audio (.AU) files\n- Shorten (.SHN) files\n- Creative Labs Voice (.VOC) files\n- Various \"module\" formats (.MOD, .669, .AMF, .XM, .IT, .S3M, .STM, etc)\n- MIDI (.mid) files\n- Raw PCM data\n- (macOS/iOS only) anything that CoreAudio can decode.\n\n## Building/Installing:\n\nPlease read docs/INSTALL.txt.\n\n## Reporting bugs/commenting:\n\nPlease visit https://github.com/icculus/SDL_sound/issues for the bug tracker.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ficculus%2FSDL_sound","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ficculus%2FSDL_sound","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ficculus%2FSDL_sound/lists"}