{"id":13676054,"url":"https://github.com/igiagkiozis/CrystalAI","last_synced_at":"2025-04-29T03:30:33.364Z","repository":{"id":37336354,"uuid":"77488720","full_name":"igiagkiozis/CrystalAI","owner":"igiagkiozis","description":"A Utility AI for C# and Unity","archived":false,"fork":false,"pushed_at":"2021-07-15T12:58:36.000Z","size":2630,"stargazers_count":468,"open_issues_count":2,"forks_count":72,"subscribers_count":45,"default_branch":"master","last_synced_at":"2025-04-05T18:12:05.575Z","etag":null,"topics":["artificial-intelligence","csharp","game-ai","game-development","gamedev-library","unity","unity3d","unity3d-plugin","utility-based-ai"],"latest_commit_sha":null,"homepage":"https://igiagkiozis.github.io/CrystalAI/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/igiagkiozis.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2016-12-27T23:33:15.000Z","updated_at":"2025-02-17T17:36:47.000Z","dependencies_parsed_at":"2022-07-12T12:05:02.961Z","dependency_job_id":null,"html_url":"https://github.com/igiagkiozis/CrystalAI","commit_stats":null,"previous_names":[],"tags_count":5,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/igiagkiozis%2FCrystalAI","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/igiagkiozis%2FCrystalAI/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/igiagkiozis%2FCrystalAI/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/igiagkiozis%2FCrystalAI/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/igiagkiozis","download_url":"https://codeload.github.com/igiagkiozis/CrystalAI/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251426693,"owners_count":21587633,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["artificial-intelligence","csharp","game-ai","game-development","gamedev-library","unity","unity3d","unity3d-plugin","utility-based-ai"],"created_at":"2024-08-02T13:00:17.387Z","updated_at":"2025-04-29T03:30:31.512Z","avatar_url":"https://github.com/igiagkiozis.png","language":"C#","funding_links":[],"categories":["Open Source Repositories","AI","Open Source Packages","Game Development"],"sub_categories":["AI","Unity Engine: Resources"],"readme":"[![license](https://img.shields.io/badge/license-MIT-brightgreen.svg?style=flat)](https://github.com/igiagkiozis/CrystalAI/blob/master/LICENSE)\n[![Build status](https://ci.appveyor.com/api/projects/status/rw0tma0eucs45fi5/branch/master?svg=true)](https://ci.appveyor.com/project/ThelDoctor/crystalai/branch/master)\n![Tests Status](http://flauschig.ch/batch.php?type=tests\u0026account=ThelDoctor\u0026slug=CrystalAI)\n\n# [Crystal AI](https://igiagkiozis.github.io/CrystalAI/)\n\n## A Utility AI for C# and Unity \n\nCrystal is a fast, scalable and extensible general purpose decision making AI for C# that is based on concepts in utility theory. It was created and is maintained by [Ioannis Giagkiozis](http://www.bismur.co.uk/). \n\nTo get started check out the [Crystal AI pages](https://igiagkiozis.github.io/CrystalAI/).\n\n## Roadmap\nYou can have a look at the [Crystal AI Roadmap](https://trello.com/b/e3r5Zgrd/crystal-ai-roadmap) on Trello. Drop us a line at the [Crystal AI Forums](http://www.bismur.co.uk/forums/forum-11.html) if you think we've missed a feature you'd love to see implemented in future versions of Crystal. \n\n## Compatibility \n- .NET 3.5 and above \n- [Unity](https://unity3d.com/)\n\n## History\n- v1.1.0 Faster implementation of the core simulation loop.\n- v1.0.0 Increased code-coverage to 95%. Fixed XML doc errors. Semantic versioning will be used from now on. \n- v0.9.6 Completed in-code documenation (exported as XML). Simplified the API.\n- v0.7.2 Changed a portion of the API to make it more intuitive. Added a basic example project showcasing the AI. \n- v0.7.1 First public version containing only the library and the test suite.\n\n## Copyright and License\nCode and documentation copyright 2016-2017 the Bismur Studios Ltd. and Ioannis Giagkiozis. Crystal AI and is released under the MIT license. \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Figiagkiozis%2FCrystalAI","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Figiagkiozis%2FCrystalAI","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Figiagkiozis%2FCrystalAI/lists"}