{"id":25027700,"url":"https://github.com/ilbuso/zombie","last_synced_at":"2025-07-09T16:36:41.378Z","repository":{"id":221544452,"uuid":"754690070","full_name":"ilBuso/zombie","owner":"ilBuso","description":"A 2D game-engine in c++ using SDL","archived":false,"fork":false,"pushed_at":"2024-06-01T14:22:27.000Z","size":458,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-30T17:29:38.579Z","etag":null,"topics":["cpp","gameengine","makefile","sdl2","sdl2-image"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ilBuso.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-02-08T15:27:16.000Z","updated_at":"2024-06-01T14:22:30.000Z","dependencies_parsed_at":"2024-02-20T19:28:37.033Z","dependency_job_id":"922655ac-f395-4dd8-8a3c-3030a3bb81a9","html_url":"https://github.com/ilBuso/zombie","commit_stats":null,"previous_names":["ilbuso/zombie"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/ilBuso/zombie","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ilBuso%2Fzombie","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ilBuso%2Fzombie/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ilBuso%2Fzombie/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ilBuso%2Fzombie/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ilBuso","download_url":"https://codeload.github.com/ilBuso/zombie/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ilBuso%2Fzombie/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":264495212,"owners_count":23617503,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cpp","gameengine","makefile","sdl2","sdl2-image"],"created_at":"2025-02-05T19:38:37.210Z","updated_at":"2025-07-09T16:36:40.890Z","avatar_url":"https://github.com/ilBuso.png","language":"C++","readme":"\u003cdiv align=\"center\"\u003e\n\n# Zombie\n#### by *ilBuso*\n\n![Linux Badge](https://img.shields.io/badge/Linux-FCC624?logo=linux\u0026logoColor=000\u0026style=for-the-badge)\n![C++ Badge](https://img.shields.io/badge/C%2B%2B-00599C?logo=cplusplus\u0026logoColor=fff\u0026style=for-the-badge)\n\n\u003c/div\u003e\n\n# TOC\n- [Overview](#overview)\n  - [Development Details](#development-details)\n- [Getting Started](#getting-started)\n  - [Prerequisites](#prerequisites)\n  - [Installation](#installation)\n- [Usage](#usage)\n- [Contributing](#contributing)\n- [License](#license)\n\n# Overview\n**Zombie** is a game engine I developed as a side project to enable future game development in C++. Up until now, I have been the sole contributor to the project. As my first venture into game engine development, it is not perfect, but it represents a significant learning experience and a foundation for further development and improvement.\n\n## Development Details\n\nThis game engine has been developed exclusively on Linux and is not intended to be compatible with other operating systems. The project is written in `C++` and utilizes the `SDL2` library to manage graphics, input, and other multimedia functions. For building the project, a Makefile is used to streamline the compilation process. Additionally, the codebase is consistently formatted using `clang-format`, ensuring that the code adheres to a uniform style throughout the project.\n\n# Getting Started\n\n## Prerequisites\n\nTo build and run this game engine, you will need to have the following installed on your system:\n\n- `g++`\n- `make`\n\n## Installation\n\n1. Clone the repository:\n   ```sh\n   git clone https://github.com/ilBuso/zombie.git\n   ```\n\n2. Change into the project directory:\n   ```sh\n   cd zombie\n   ```\n\n3. Build the project using `make`:\n   ```sh\n   make\n   ```\n\n# Usage\nFor detailed information on how to get started with using and developing this game engine, please refer to the documentation. All necessary information can be found in the `doc` folder of the repository. The main documentation file is [DOCUMENTATION.md](./doc/DOCUMENTATION.md).\n\n# Contributing\nAt this moment, I am not accepting contribution to the game engine. However, I appreciate your interest and contributions may be considered in the future.\n\n# License\nThis project is licensed under the MIT License. See the [LICENSE](LICENSE) file for more details.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Filbuso%2Fzombie","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Filbuso%2Fzombie","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Filbuso%2Fzombie/lists"}