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You control a spaceship, shoot enemies, and dodge attacks. Written in Rust using the Embassy framework. The game gets harder as you score more;levels increase, enemies move faster, and more bullets fired from enemy.\n\n## Hardware Requirements\n- ESP32 (WROOM Dev Kit 1)\n- SSD1306 OLED I2C 128x64 Display\n- Joystick Module\n- Jumper wires and breadboard\n    \n## Circuit\n\n| ESP32 Pin | Component               |\n|----------|-------------------------|\n| GPIO 23  | SDA pin of OLED         |\n| GPIO 18  | SCL pin of OLED         |\n| 3.3V     | VCC pin of OLED         |\n| GND      | GND pin of OLED         |\n| 3.3V     | 5V pin of Joystick      |\n| GPIO 32  | SW pin of Joystick      |\n| GPIO 13  | VRX pin of Joystick     |\n| GPIO 14  | VRY pin of Joystick (unused)     |\n\nNote: I used only the VRX input for the player's movement(Up and Down) and won't be tracking VRY.\n\n\n## Related Tutorials\n\nYou can refer to the following tutorials in the \"impl Rust on ESP32\" book to learn how to use the joystick and OLED with the ESP32.\n\n- [Using Joystick Module with ESP32](https://esp32.implrust.com/joystick/index.html)\n- [Using OLED Display Module with ESP32](https://esp32.implrust.com/oled/index.html)\n- [Using Buzzer](https://esp32.implrust.com/buzzer/index.html)\n\n## TODO\n\n- Optional feature to use buttons instead of joystick\n\n## Preview\n\nhttps://github.com/user-attachments/assets/6613e051-f519-46a0-83c0-bf4428d5ef1c\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fimplferris%2Fesp32-cosmic-yudh","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fimplferris%2Fesp32-cosmic-yudh","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fimplferris%2Fesp32-cosmic-yudh/lists"}