{"id":14960649,"url":"https://github.com/indooratlas/unity-plugin","last_synced_at":"2025-05-02T12:32:24.441Z","repository":{"id":145040305,"uuid":"101628608","full_name":"IndoorAtlas/unity-plugin","owner":"IndoorAtlas","description":"IndoorAtlas Unity plugin","archived":false,"fork":false,"pushed_at":"2023-04-18T05:21:46.000Z","size":39554,"stargazers_count":42,"open_issues_count":1,"forks_count":14,"subscribers_count":21,"default_branch":"master","last_synced_at":"2024-11-12T17:03:51.305Z","etag":null,"topics":["unity-plugin"],"latest_commit_sha":null,"homepage":null,"language":"Objective-C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/IndoorAtlas.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-08-28T09:44:38.000Z","updated_at":"2024-09-11T14:26:22.000Z","dependencies_parsed_at":null,"dependency_job_id":"49fbb6f7-2f5c-4367-8863-17cf1235f154","html_url":"https://github.com/IndoorAtlas/unity-plugin","commit_stats":{"total_commits":38,"total_committers":5,"mean_commits":7.6,"dds":0.7105263157894737,"last_synced_commit":"4c6659bce5ee936bdb2c4393010fc852ba640289"},"previous_names":[],"tags_count":7,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/IndoorAtlas%2Funity-plugin","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/IndoorAtlas%2Funity-plugin/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/IndoorAtlas%2Funity-plugin/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/IndoorAtlas%2Funity-plugin/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/IndoorAtlas","download_url":"https://codeload.github.com/IndoorAtlas/unity-plugin/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224315394,"owners_count":17290992,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity-plugin"],"created_at":"2024-09-24T13:22:40.486Z","updated_at":"2024-11-12T17:03:55.954Z","avatar_url":"https://github.com/IndoorAtlas.png","language":"Objective-C","readme":"# IndoorAtlas Unity Plugin\n\n[IndoorAtlas](https://www.indooratlas.com/) provides a unique Platform-as-a-Service (PaaS) solution that runs a disruptive geomagnetic positioning in its full-stack hybrid technology for accurately pinpointing a location inside a building. The IndoorAtlas SDK enables app developers to use high-accuracy indoor positioning in venues that have been fingerprinted.\n\nGetting started requires you to set up a free developer account and fingerprint your indoor venue using the [IndoorAtlas MapCreator 2](https://play.google.com/store/apps/details?id=com.indooratlas.android.apps.jaywalker).\n\n## Getting Started\n\n* Set up your [free developer account](https://app.indooratlas.com) in the IndoorAtlas developer portal. Help with getting started is available in the [Quick Start Guide](http://docs.indooratlas.com/quick-start-guide.html).\n* To enable IndoorAtlas indoor positioning in a venue, the venue needs to be fingerprinted with the [IndoorAtlas MapCreator 2](https://play.google.com/store/apps/details?id=com.indooratlas.android.apps.jaywalker) tool.\n* To start developing your own app, create an [API key](https://app.indooratlas.com/apps).\n* An example Unity project is included in the example folder.\n\nIt's recommended you use Unity version 2021.3.17f1 or higher.\n\n## How to Use\n\n* IndoorAtlas API key and secret. You can generate credentials from [our website](https://app.indooratlas.com/apps).\n\n## Example\n\nThere's an example Unity project which implements basic AR wayfinding functionality using the `IndoorAtlas AR Wayfinding` component.\nTo build and run it on a real device, you may have to change the bundle identifier field in the Player Settings and fill\nyour IndoorAtlas credentials to `IndoorAtlas Session` component. You'll need a location with POIs so you can choose a POI from the drop-down list to navigate to.\n\nNOTE: For the AR functionality you will need a API key with AR support enabled. Please contact IndoorAtlas sales for this!\n\n![Screenshot of the example](.github/screenshot.png)\n\n## Scripting\n\nThere is a `IndoorAtlasApi.cs` included that wraps most of our Android and iOS SDK functionality to C#.\nYou may use this api in your own components. To get callbacks from the Android and iOS SDK, your component should be children of `IndoorAtlas Session` component,\nand implement onei or more of the following methods:\n\n* IndoorAtlasOnLocationChanged\n* IndoorAtlasOnStatusChanged\n* IndoorAtlasOnHeadingChanged\n* IndoorAtlasOnOrientationChanged\n* IndoorAtlasOnEnterRegion\n* IndoorAtlasOnExitRegion\n* IndoorAtlasOnRoute\n\nTo get better idea of how these callbacks work and what are their arguments, check the `IndoorAtlasSession.cs` source file.\n\n### Coodinate systems\n\nThis repository contains `WGSConversion` class (in `IndoorAtlasWGSConversion.cs` file) which can be used to convert IndoorAtlas SDK's (latitude, longitude) coordinates to metric (east, north) coordinates.\n\n#### A numerical example\n\nSet first a fixed point (\"origin\") to your 3D scene with `SetOrigin` method, for example:\n\n```C#\nIndoorAtlas.WGSConversion temp = new IndoorAtlas.WGSConversion ();\ntemp.SetOrigin (63.357219, 27.403592);\n```\n\nRelative (east, north) transitions can be computed with `WGStoEN` method after the origin has been set, for example:\n```C#\nVector2 eastNorth = temp.WGStoEN (63.357860, 27.402245);\nDebug.Log (\"East-North transition: \" + eastNorth.x + \", \" + eastNorth.y);\n```\n\nThis gives a transition of (-67.42091, 71.45055) _from origin_, that is, a transition of ~67 meters to west and ~71 meters to north _from origin_.\n\n## License\n\nCopyright 2021 IndoorAtlas Ltd. The Unity Plugin is released under the Apache License. See the LICENSE file for details.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Findooratlas%2Funity-plugin","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Findooratlas%2Funity-plugin","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Findooratlas%2Funity-plugin/lists"}