{"id":46597755,"url":"https://github.com/indozilla1234/modmorpher","last_synced_at":"2026-06-15T00:05:11.531Z","repository":{"id":342644180,"uuid":"1174639315","full_name":"Indozilla1234/Modmorpher","owner":"Indozilla1234","description":"This is a highly sophisticated mod converter tool. 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Because Java and Bedrock use fundamentally different modding systems, manual fixes should be expected after conversion.\n\n⚠️ this script will auto-install Python packages (`javalang`, `Pillow`, etc) the first time you run it.\n\nModMorpher tries to take a Minecraft Java mod and produce a Bedrock add-on (`.mcaddon`). It’s not perfect, sometimes it breaks things, but it usually gets you close enough to tweak manually.\n\n---\n\n## What it Does\n- 1. It first calls my custom wrapper for Vineflower(ClassDecompiler.jar) to decompile the mod you provide\n- 2. Extracts textures/models/sounds from the jar into the Resource Pack in the /Bedrock_Pack folder\n- 3. It cycles through and attempts to convert java logic to its bedrock equivalent\n- 4. It then packages everything into Bedrock_Pack.mcaddon, ready for bedrock or tweaking. And deletes /src_[mod]\n\n---\n\n## What Works Best\nThis is made for **mods made with Forge / NeoForge**.\n\n| Minecraft | loader | how reliable it is |\n|---|---|---|\n| 1.20.1+ | NeoForge | decent, but expect some manual fixing |\n| 1.19.2-1.20.1 | Forge | Best Shot|\n| 1.12+ | Forge | Works decently, manual tweaking may be needed. |\n| 1.3+ | Forge | experimental |\n| 1.20.1+ | Fabric / Quilt | experimental |\n\n\n---\n\n## Requirements\n- Python 3.10+ on your PATH\n- OpenJDK 21+ (needed for the decompiler)\n\n---\n\n## How To Run\n1. Put your compiled `.jar` in this folder (project root).\n2. Run:\n   ```bash\n   python modmorpher.py\n   ```\n3. Use or tweak Bedrock_Pack.mcaddon\n\n---\n\n## Keep in Mind\n- It installs dependecies automatically. If it fails the first time, try running it again.\n- Treat the output as a starting point, not a finished pack.\n\n---\n\n\n\n## Why The License Stuff is Here\nThis project is meant to help mod creators \u0026 players, not to pirate people’s work.\nIf you’re converting someone else’s ARR or non-permissive mod, make sure you have permission.\n\n\n---\n\n## Limitations\n\nModMorpher does NOT:\n- fully convert Java mods into working Bedrock equivalents\n- guarantee functional gameplay logic conversion\n- support all Forge/Fabric mod features\n- handle complex rendering systems perfectly\n\n\n\n   \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Findozilla1234%2Fmodmorpher","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Findozilla1234%2Fmodmorpher","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Findozilla1234%2Fmodmorpher/lists"}