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mesmo explicou e programou uma versão do algoritmo de geração de fogo do jogo [DOOM](https://pt.wikipedia.org/wiki/Doom_(jogo_eletr%C3%B4nico_de_1993)) (1993) com JavaScript.\n\nA partir disso, foram aplicadas algumas correções de design, principalmente CSS, e algumas modificações no algoritmo, como opções novas de cores.\n\nÉ possível testar o projeto a partir [deste link](https://infinitemarcus.github.io/doomFire/).\n\n## Alterações\n\n- Implementação da renderização do fogo como um canvas HTML\n- Implementação de grid com canvas HTML\n- Botões para mudar a velocidade das chamas\n- Botão para alterar o sentido da chama (esquerda/direita)\n- Troca da palheta de cores do fogo (cores: normal, vermelho, azul, verde e colorido)\n- Retirada do modo desenvolvedor\n\n## Referências\n\n- [Repositório com outras implementações](https://github.com/filipedeschamps/doom-fire-algorithm)\n- [Tutorial completo de como programar o Fogo do DOOM (JavaScript puro)](https://www.youtube.com/watch?v=fxm8cadCqbs)\n- [Implementei o algoritmo de Fogo do DOOM (muito fácil)](https://www.youtube.com/watch?v=HCjDjsHPOco)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Finfinitemarcus%2Fdoomfire","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Finfinitemarcus%2Fdoomfire","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Finfinitemarcus%2Fdoomfire/lists"}