{"id":19951653,"url":"https://github.com/inori/accelerator","last_synced_at":"2025-05-03T19:30:33.832Z","repository":{"id":14463310,"uuid":"17175204","full_name":"Inori/Accelerator","owner":"Inori","description":"A project aims to crack Any galgame using dynamic memory technologies","archived":false,"fork":false,"pushed_at":"2017-07-22T11:33:58.000Z","size":18495,"stargazers_count":28,"open_issues_count":0,"forks_count":3,"subscribers_count":7,"default_branch":"master","last_synced_at":"2025-04-07T20:01:58.734Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Inori.png","metadata":{"files":{"readme":"Readme.txt","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2014-02-25T14:15:02.000Z","updated_at":"2025-04-05T23:58:34.000Z","dependencies_parsed_at":"2022-09-05T20:41:39.966Z","dependency_job_id":null,"html_url":"https://github.com/Inori/Accelerator","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Inori%2FAccelerator","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Inori%2FAccelerator/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Inori%2FAccelerator/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Inori%2FAccelerator/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Inori","download_url":"https://codeload.github.com/Inori/Accelerator/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":252241855,"owners_count":21717059,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-13T01:08:58.987Z","updated_at":"2025-05-03T19:30:30.300Z","avatar_url":"https://github.com/Inori.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"﻿Accelerator\n\nAccelerator  一方通行，顾名思义，此项目目的为:\n\n通过编写内存读写、HOOK代码，字体绘制代码等,实现一个动态汉化的框架，\n\n使手动编写少量代码即可实现复杂的动态汉化。\n\n\n目前包括以下两项，具体说明见各项目Readme.txt文档：\n\n1. Accelerator\n\nAccelerator主项目，实现字符串级的动态汉化。\n\n收集游戏所有显示的字符串，通过FreeType DirectX GDI等功能库，自定义绘制函数替代游戏原有绘制函数。\n\n实现 输出自定义字符串、字体选择、渲染等高度自由化定制功能。\n\n\n2. Misaka\n\nAccelerator子项目，实现文件级的动态汉化。\n\n不改变游戏原有绘制函数，通过将脚本文件、图片文件等单文件从自定义封包中读取并复制到游戏内存，\n\n实现汉化功能。\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Finori%2Faccelerator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Finori%2Faccelerator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Finori%2Faccelerator/lists"}