{"id":18676550,"url":"https://github.com/izayoijiichan/vgo","last_synced_at":"2025-04-12T02:13:56.339Z","repository":{"id":59373547,"uuid":"231158775","full_name":"izayoijiichan/VGO","owner":"izayoijiichan","description":"VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.","archived":false,"fork":false,"pushed_at":"2024-11-04T09:51:55.000Z","size":2616,"stargazers_count":44,"open_issues_count":0,"forks_count":7,"subscribers_count":4,"default_branch":"main","last_synced_at":"2025-04-12T02:13:50.064Z","etag":null,"topics":["3d-model","animation","avatar","blendshape","cloth","collider","matarial","mesh","metaverse","model-format","particle-system","rigidbody","texture","unity3d","unity3d-plugin","unity6","univgo","vgo"],"latest_commit_sha":null,"homepage":"https://vgohub.azurewebsites.net/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/izayoijiichan.png","metadata":{"files":{"readme":"README.ja.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-01-01T00:07:38.000Z","updated_at":"2025-03-23T14:33:05.000Z","dependencies_parsed_at":"2023-11-08T11:27:37.008Z","dependency_job_id":"ebc32756-5812-407d-8dc7-b01552e693da","html_url":"https://github.com/izayoijiichan/VGO","commit_stats":null,"previous_names":[],"tags_count":59,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/izayoijiichan%2FVGO","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/izayoijiichan%2FVGO/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/izayoijiichan%2FVGO/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/izayoijiichan%2FVGO/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/izayoijiichan","download_url":"https://codeload.github.com/izayoijiichan/VGO/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248505925,"owners_count":21115354,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-model","animation","avatar","blendshape","cloth","collider","matarial","mesh","metaverse","model-format","particle-system","rigidbody","texture","unity3d","unity3d-plugin","unity6","univgo","vgo"],"created_at":"2024-11-07T09:29:40.198Z","updated_at":"2025-04-12T02:13:56.319Z","avatar_url":"https://github.com/izayoijiichan.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# VGO\r\n\r\nVGOとは、新しい形の3Dデータフォーマットです。\r\n\r\n![3D Model](https://img.shields.io/badge/3D%20Model-VGO-B89A13.svg?style=flat)\r\n![VGO](https://img.shields.io/badge/VGO-2.5-8EAC50.svg?style=flat)\r\n![license](https://img.shields.io/github/license/izayoijiichan/VGO)\r\n[![wiki](https://img.shields.io/badge/GitHub-wiki-181717.svg?logo=github\u0026style=flat)](https://github.com/izayoijiichan/VGO/wiki)\r\n\r\n## 特徴\r\n\r\n- `Node`, `Transform`, `Rigidbody`, `Collider`, `Mesh`, `Blend Shape`, `Material`, `Texture` といった3Dモデルの基本情報を保存することができます。\r\n- Unityでの使用を意識して `Human Avatar`, `Spring Bone`, `Animation`, `Cloth`, `Light`, `Particle System`, `Skybox` の情報も保存することができます。\r\n- アプリケーションでの使用を意識して `Blend Shape Preset` の情報も保存することができます。\r\n- ファイルフォーマットはベースにIFFチャンクを採用しています。\r\n- 内部データとして `JSON`, `BSON`, `Binary` を使用します。\r\n- 座標系は右手系、左手系のどちらのデータも持つことができます。\r\n- 独自の定義拡張（チャンク、スキーマ）が可能な仕様となっています。\r\n- 部分暗号化に対応した仕様となっています。\r\n- リソースはファイル内に含めることを基本としていますが、別ファイルに切り出すこともできます。\r\n- リソースは sparse でデータを圧縮することができ、またより強力な sparse を独自に定義しています。\r\n- glTFとの直接の互換性はありません。\r\n- Unity Editorへデータを展開することで glTF を含む他の形式への変換は可能です。\r\n\r\n## 実験\r\n\r\n- テクスチャー内のイメージ タイプ (メディア タイプ / MIME タイプ) として、通常の`PNG`、`JPEG`に加えて`WebP`形式をサポートします。\r\n\r\n## 翻訳\r\n\r\n[English](https://github.com/izayoijiichan/VGO/blob/main/README.md).\r\n\r\n## ファイル拡張子\r\n\r\n|拡張子|説明|必要|\r\n|:--:|:--|:--:|\r\n|.vgo|VGOファイルです。|必要|\r\n|.vgk|暗号化したVGOファイルを復号するためのキーファイルです。|任意|\r\n|(.bin)|リソース ファイルです。|任意|\r\n\r\n## ツール\r\n\r\n### UniVGO\r\n\r\n[![UniVGO](https://img.shields.io/github/v/release/izayoijiichan/VGO?label=UniVGO)](https://github.com/izayoijiichan/VGO/releases)\r\n![Unity](https://img.shields.io/badge/Unity-2022%7e6000-2196F3.svg?logo=unity\u0026style=flat)\r\n![C#](https://img.shields.io/badge/C%23-9.0-058E0C.svg?logo=csharp\u0026style=flat)\r\n\r\nVGOファイルを生成／出力／取り込み／ロードするためのツールです。\r\n\r\nボタンをクリックするだけで簡単にVGOファイルを出力できます。\r\n\r\n![image1](https://github.com/izayoijiichan/VGO/blob/main/Documentation~/UniVGO/Images/500_Export.png)\r\n\r\nVGOファイルをアセット内に配置するだけで簡単に取り込み、復元することができます。\r\n\r\n![image2](https://github.com/izayoijiichan/VGO/blob/main/Documentation~/UniVGO/Images/620_Import.png)\r\n\r\n少しのスクリプトを書くだけでVGOファイルをランタイムロードすることができます。\r\n\r\n\r\n~~~csharp\r\n    using System;\r\n    using UnityEngine;\r\n    using UniVgo2;\r\n\r\n    public class VgoRuntimeLoader : MonoBehaviour\r\n    {\r\n        [SerializeField]\r\n        private string _FilePath = string.Empty;\r\n\r\n        private readonly VgoImporter _VgoImporter = new();\r\n\r\n        private VgoModelAsset? _VgoModelAsset;\r\n\r\n        private void Start()\r\n        {\r\n            _VgoModelAsset = _VgoImporter.Load(_FilePath);\r\n        }\r\n\r\n        private void OnDestroy()\r\n        {\r\n            _VgoModelAsset?.Dispose();\r\n        }\r\n    }\r\n~~~\r\n\r\n[Wiki](https://github.com/izayoijiichan/VGO/wiki)\r\n\r\n___\r\n最終更新日：2024年11月4日  \r\n編集者：十六夜おじいちゃん\r\n\r\n*Copyright (C) 2020 Izayoi Jiichan. All Rights Reserved.*\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fizayoijiichan%2Fvgo","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fizayoijiichan%2Fvgo","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fizayoijiichan%2Fvgo/lists"}