{"id":22402193,"url":"https://github.com/jackkimmins/entity-continuity","last_synced_at":"2025-10-07T08:07:10.680Z","repository":{"id":144139131,"uuid":"442579196","full_name":"jackkimmins/Entity-Continuity","owner":"jackkimmins","description":"A Simulation of Life","archived":false,"fork":false,"pushed_at":"2022-01-03T18:32:34.000Z","size":99,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-27T00:54:04.938Z","etag":null,"topics":["csharp","simulation"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jackkimmins.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-12-28T20:43:41.000Z","updated_at":"2022-01-17T20:04:26.000Z","dependencies_parsed_at":null,"dependency_job_id":"76d2d5cc-4248-490c-83dd-5dfcb8b2b9fa","html_url":"https://github.com/jackkimmins/Entity-Continuity","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/jackkimmins/Entity-Continuity","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jackkimmins%2FEntity-Continuity","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jackkimmins%2FEntity-Continuity/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jackkimmins%2FEntity-Continuity/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jackkimmins%2FEntity-Continuity/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jackkimmins","download_url":"https://codeload.github.com/jackkimmins/Entity-Continuity/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jackkimmins%2FEntity-Continuity/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":278740839,"owners_count":26037481,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-07T02:00:06.786Z","response_time":59,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","simulation"],"created_at":"2024-12-05T09:11:44.336Z","updated_at":"2025-10-07T08:07:10.675Z","avatar_url":"https://github.com/jackkimmins.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Entity-Continuity\nA Simulation of Life\n\nExpanding on the work that I have been doing with path finding algorithms to make my implementation of a life simulation.\n\u003e Inspired of Conway's Game of Life.\n\n## Rules\n*\tEntity cells navigate around a generated map, attempting to acquire randomly dispersed food cells.\n*\tIf entities obtain food cells, they will increase their level by 1.\n*\tIf they reach level 10, they will split into two level 0 cells of the same house.\n*\tThis process will then continue, slowly increasing the population of the house.\n*\tHigher levelled cells can hunt lower levelled cells of a different house that have a level higher than 0. If it captures the target cell, it will consume its levels and terminate it.\n*\tLower levelled cells will avoid higher levelled cells of a different house.\n*\tAs entities move around the map, they will increase their hunger level. The larger the cell's level, the faster this will happen. If a cell reaches 20, it will consume 1 of its levels until there are none left causing it to die.\n\n## Demo Video\n[![Project Demo Video](http://img.youtube.com/vi/dFQGAOWGyvA/0.jpg)](http://www.youtube.com/watch?v=dFQGAOWGyvA \"Entity Continuity Demo Video\")\n\n## Screenshots\n\u003cimg src=\"https://raw.githubusercontent.com/jackkimmins/Entity-Continuity/master/imgs/1.png\"\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjackkimmins%2Fentity-continuity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjackkimmins%2Fentity-continuity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjackkimmins%2Fentity-continuity/lists"}