{"id":15907868,"url":"https://github.com/jakobdev/jdanimatedimageeditor","last_synced_at":"2025-10-13T14:16:40.717Z","repository":{"id":41420829,"uuid":"509528055","full_name":"JakobDev/jdAnimatedImageEditor","owner":"JakobDev","description":"Official Mirror of the Codeberg 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align=\"center\"\u003ejdAnimatedImageEditor\u003c/h1\u003e\n\n\u003ch3 align=\"center\"\u003eA simple program for creating animated Images\u003c/h3\u003e\n\n\u003cp align=\"center\"\u003e\n    \u003cimg alt=\"jdAnimatedImageEditor\" src=\"screenshots/MainWindow.png\"/\u003e\n\u003c/p\u003e\n\njdAnimatedImageEditor is a simple Program that lets you create and edit animated Images.\nIt supports GIF and APNG.\nImport and export of Videos is also supported.\n\n## Install\n\n### Flatpak\nYou can get jdAnimatedImageEditor from [Flathub](https://flathub.org/apps/page.codeberg.JakobDev.jdAnimatedImageEditor)\n\n### AUR\nArch Users can get jdAnimatedImageEditor from the [AUR](https://aur.archlinux.org/packages/jdanimatedimageeditor)\n\n### pip\nYou can install jdAnimatedImageEditor from [PyPI](https://pypi.org/project/jdAnimatedImageEditor) using `pip`:\n```shell\npip install jdAnimatedImageEditor\n```\nUsing this Method, it will not include a Desktop Entry or any other Data file, so you need to run jdAnimatedImageEditor from the Command Line.\nUse this only, when nothing else works.\n\n### From source\nThis is only for experienced Users and someone, who wants to package jdAnimatedImageEditor for a Distro.\njdAnimatedImageEditorshould be installed as a Python package.\nYou can use `pip` or any other tool that can handle Python packages.\nYOu need to have `lrelease` installed to build the Package.\nAfter that, you should run `install-unix-datafiles.py` which wil install things like the Desktop Entry or the Icon in the correct place.\nIt defaults to `/usr`, but you can change it with the `--prefix` argument.\nIt also applies the translation to this files.\nYou need gettext installed to run `install-unix-datafiles.py`.\n\nHere's a example of installing jdAnimatedImageEditor into `/usr/local`:\n```shell\nsudo pip install --prefix /usr/local .\nsudo ./install-unix-datafiles.py --prefix /usr/local\n```\n\n## Translate\nYou can help translating jdAnimatedImageEditor on [Codeberg Translate](https://translate.codeberg.org/projects/jdAnimatedImageEditor)\n\n## Develop\njdAnimatedImageEditoris written in Python and uses PyQt6 as GUI toolkit. You should have some experience in both.\nYou can run `jdAnimatedImageEditor.py`to start jdAnimatedImageEditor from source and test your local changes.\nIt ships with a few scripts in the tools directory that you need to develop.\n\n#### CompileUI.py\nThis is the most important script. It will take all `.ui` files in `jdAnimatedImageEditor/ui` and compiles it to a Python class\nand stores it in `jdAnimatedImageEditor/ui_compiled`. Without running this script first, you can't start jdAnimatedImageEditor.\nYou need to rerun it every time you changed or added a `.ui` file.\n\n#### BuildTranslations.py\nThis script takes all `.ts` files and compiles it to `.qm` files.\nThe `.ts` files are containing the translation source and are being used during the translation process.\nThe `.qm` contains the compiled translation and are being used by the Program.\nYou need to compile a `.ts` file to a `.qm` file to see the translations in the Program.\n\n#### UpdateTranslations.py\nThis regenerates the `.ts` files. You need to run it, when you changed something in the source code.\nThe `.ts` files are contains the line in the source, where the string to translate appears,\nso make sure you run it even when you don't changed a translatable string, so the location is correct.\n\n####  UpdateUnixDataTranslations.py\nThis regenerates the translation files in `deploy/translations`. these files contains the translations for the Desktop Entry and the AppStream File.\nIt uses gettext, as it is hard to translate this using Qt.\nThese files just exists to integrate the translation with Weblate, because Weblate can't translate the Desktop Entry and the AppStream file.\nMake sure you run this when you edited one of these files.\nYou need to have gettext installed to use it.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjakobdev%2Fjdanimatedimageeditor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjakobdev%2Fjdanimatedimageeditor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjakobdev%2Fjdanimatedimageeditor/lists"}