{"id":14964057,"url":"https://github.com/jamesskemp/phasertutorials","last_synced_at":"2025-09-30T19:31:07.132Z","repository":{"id":150125328,"uuid":"44054176","full_name":"JamesSkemp/PhaserTutorials","owner":"JamesSkemp","description":"Large collection of tutorials for Phaser, that I've followed. 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Phaser Tutorials\n\nSee individual README files for information on where each tutorial is from.\n\n[View generated results](http://jamesskemp.github.io/PhaserTutorials/).\n\n## Templates\n\nAs I've worked through the various tutorials I've created two templates that I use for my own projects.\n\n### _Starter\n\nThese templates have been moved to the [Phaser Starter Templates project](https://github.com/JamesSkemp/phaser-starter-templates) on GitHub, and [mirror on GitLab](https://gitlab.com/strivinglife/phaser-starter-templates).\n\n### _Starter Simple\n\nThis project uses TypeScript with Phaser (2.6.2), and aims to be a simple version of the **_Starter** project, with all code in a single file.\n\nOther variants use the free [Visual Studio Code][vs-code] and include:\n\n- _Starter Simple VS Code\n\t- Uses Visual Studio Code and Phaser 2.6.2, the last official release.\n- _Starter Simple VS Code CE\n\t- Uses Visual Studio Code and Phaser Community Edition.\n\n## Completed tutorials\n\nIn case it provides any benefit, the following is the order in which I completed these tutorials.\n\n| Tutorial | Completed Date |\n|---|---|\n| Phaser-Clicker-Tutorial | *September 2015* |\n| Ascii-Roguelike-Tutorial | *September/October 2015* |\n| Official-Making-A-Game | *October 2015* |\n| Coding-Tip-5-Car | *October 2015* |\n| Afternoon-Shoot-Em-Up | *October 2015* |\n| Snake-TutorialZine | *November 2015* |\n| Barkanoid-Packt | *November 2015* |\n| PhaserTypeScript | *November 2015* |\n| DronShooter | *November 2015* |\n| RiseAbove-Phaser-Tutorial | *December 2015* |\n| AdvancedPhaserTypeScriptProject | *December 2015* |\n| TwoCarsPrototype-TypeScript | *December 2015* |\n| RadicalPrototype-TypeScript | *December 2015* |\n| RadicalPrototype2-TypeScript | *December 2015* |\n| GoatRiderPrototype-TypeScript | *December 2015* |\n| CandyCrushBejeweled-TypeScript | *December 2015* |\n| Drag-Match-Engine-TypeScript | *January 2016* |\n| Swap-Match-Engine-TypeScript | *January 2016* |\n| Concentration-TypeScript | *February 2016* |\n| TapTapTaxi-CodeCaptain | *February 2016* |\n| Boids-TypeScript | *March 2016* |\n| HiLo-TypeScript | *March 2016* |\n| TwentyFortyEight-TypeScript | *April 2016* |\n| LevelSelection-TypeScript | *April 2016* |\n| 2dPlatformer-TypeScript | *December 2016* |\n| DungeonRaid-TypeScript | *January 2017* |\n| phaser-3-official | *March 2018* |\n\nThese tutorials do not cover Phaser per-se, but may still be relevant to the framework in some way.\n\n| Tutorial | Completed Date |\n|---|---|\n| rotjs-Tutorial | *October 2015* |\n\n## Tutorials to finish following\n\nn/a\n\n## Future tutorials to work through\n\n- [Phaser 2.0 Tutorial: Flappy Bird](http://www.codevinsky.com/phaser-2-0-tutorial-flappy-bird-part-1/)\n- http://blog.lessmilk.com/how-to-make-flappy-bird-in-html5-1/\n- [How to Make a Fruit Ninja Game in Phaser](https://gamedevacademy.org/how-to-make-a-fruit-ninja-game-in-phaser-part-1/)\n- [How to Make a Bomberman Game in Phaser](https://gamedevacademy.org/how-to-make-a-bomberman-game-in-phaser-part-1/)\n- https://github.com/timkg/phaser-super-coin-box\n- https://github.com/dmaslov/super-coin-box\n- https://github.com/rbudiharso/Phaser-Match3\n- Perfect Square series\n\t- http://www.emanueleferonato.com/2016/02/23/html5-prototype-of-ios-game-perfect-square-made-with-phaser-using-only-tweens-in-100-lines-of-code/\n\t- http://www.emanueleferonato.com/2016/03/29/html5-prototype-of-ios-game-perfect-square-step-2-adding-levels/\n\t- http://www.emanueleferonato.com/2016/04/06/html5-prototype-of-ios-game-perfect-square-step-3-adding-in-game-instructions-and-scaling-the-game-for-any-resolution/\n\t- part 4 appears to be in progress\n- Level selection series\n\t- ~~http://www.emanueleferonato.com/2014/11/21/html5-phaser-tutorial-how-to-create-a-level-selection-screen-with-locked-levels-and-stars/~~\n\t- ~~http://www.emanueleferonato.com/2014/12/05/html5-phaser-tutorial-how-to-create-a-level-selection-screen-with-locked-levels-and-stars-finished-prototype/~~\n\t- ~~http://www.emanueleferonato.com/2015/01/21/create-an-html5-level-selection-screen-using-a-scrollable-map-like-in-hero-emblems-game-using-phaser/~~\n\t- ~~http://www.emanueleferonato.com/2016/01/20/phaser-tutorial-creation-of-a-html5-character-selection-screen-like-the-one-in-crossy-road-ios-smash-hit/~~\n\t- ~~http://www.emanueleferonato.com/2016/01/25/create-a-html5-level-select-screen-controlled-by-swipe-without-actually-checking-for-swipes/~~\n\t- ~~http://www.emanueleferonato.com/2016/02/04/create-a-html5-level-select-screen-controlled-by-swipe-new-feature-actually-selecting-a-level/~~\n\t- http://www.emanueleferonato.com/2016/04/08/create-a-html5-level-select-screen-controlled-by-swipe-new-feature-navigation-with-page-thumbnails/\n\t- http://www.emanueleferonato.com/2016/04/19/create-a-html5-level-select-screen-controlled-by-swipe-new-features-adding-stars-and-saving-progress-on-local-storage/\n\t- http://www.emanueleferonato.com/2016/04/26/create-a-html5-level-select-screen-controlled-by-swipe-new-features-bug-fixes-and-animation-when-selecting-locked-levels/\n- Pop the lock series\n\t- http://www.emanueleferonato.com/2016/03/18/html5-prototype-of-pop-the-lock-ios-blockbuster-using-phaser/\n\t- http://www.emanueleferonato.com/2016/03/22/html5-prototype-of-pop-the-lock-ios-blockbuster-using-phaser-step-2/\n\t- part 3 appears to be in progress\n- Crazy Clocks series\n\t- http://www.emanueleferonato.com/2015/12/29/create-a-html5-game-like-ios-hit-clocks-the-game-using-phaser-and-arcade-physics/\n\t- http://www.emanueleferonato.com/2016/01/04/clocks-the-game-html5-prototype-step-2-how-to-select-starting-clock/\n\t- http://www.emanueleferonato.com/2016/01/07/clocks-the-game-html5-prototype-step-3-actually-playing-the-game/\n- Dungeon Raid series\n\t- http://www.emanueleferonato.com/2016/05/13/html5-dungeon-raid-tile-engine-made-with-phaser/\n\t- http://www.emanueleferonato.com/2016/05/19/html5-dungeon-raid-tile-engine-made-with-phaser-part-2/\n\t- http://www.emanueleferonato.com/2016/06/09/html5-dungeon-raid-tile-engine-made-with-phaser-part-3/\n- More Bejeweled/Match-3 cloning\n\t- http://www.emanueleferonato.com/2016/05/17/match-3-bejeweled-html5-prototype-made-with-phaser/\n\t- http://www.emanueleferonato.com/2016/06/17/match-3-bejeweled-html5-prototype-made-with-phaser-suggesting-moves/\n\t- http://www.emanueleferonato.com/2016/07/05/match-3-bejeweled-html5-prototype-made-with-phaser-detecting-combos/\n- http://www.emanueleferonato.com/2016/01/18/how-to-create-a-html-draggable-and-scrollable-map-with-inertia-using-phaser-framework/\n- http://www.emanueleferonato.com/2016/06/28/html5-drag-and-match-engine-made-with-phaser-updated-to-phaser-2-5-0/\n- [Official tutorials](http://phaser.io/learn/official-tutorials)\n\t- In particular http://phaser.io/tutorials/coding-tips-007\n\n## Tutorial creators worth following\n\nThe following sites are worth following if you're interested in Phaser tutorials.\n\n- [Emanuele Feronato](http://www.emanueleferonato.com/) posts tutorials on a regular basis, and sells a couple complete tutorials.\n- [GameDev Academy](https://gamedevacademy.org/) has a mix of posts, including in Phaser. This is done by the folks behind Zenva, which has a pretty good online series for sale that covers creating a variety of games in Phaser.\n\n\n\n[vs-code]: https://code.visualstudio.com/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjamesskemp%2Fphasertutorials","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjamesskemp%2Fphasertutorials","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjamesskemp%2Fphasertutorials/lists"}