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jgbc: GameBoy (Color) Emulator\n\nA fast and semi-accurate GameBoy (Color) emulator for Windows and Linux.\nWritten in C/C++ with SDL2.\n\n## Screenshots\n\n![Zelda](./doc/zelda.png)\n![Tetris](./doc/tetris.png)\n![Dr Mario](./doc/drmario.png)\n![Pokemon Blue](./doc/pokemonblue.png)\n![Super Mario Land 1](./doc/mario1.png)\n![Super Mario Land 2](./doc/mario2.png)\n![Super Mario Land 3](./doc/mario3.png)\n![Kirby's Dream Land](./doc/kirby.png)\n![Metroid II](./doc/metroid.png)\n![Donkey Kong Land](./doc/donkeykong.png)\n![Tennis](./doc/tennis.png)\n![Pinball Deluxe](./doc/pinballdeluxe.png)\n\n## Project Status\n\n### Working\n\n- Loading roms (parsing header, etc...)\n- All CPU instructions implemented correctly\n- Background / Window graphics\n- Sprites\n- Interrupts\n- Timers\n- Joypad\n- MBC 1, 5\n- Sound\n- Save games\n\n### Not Working\n\n- Some GameBoy Color specific features (in progress)\n- Other MBCs\n\n## Tests\n\n![CPU instructions](./doc/cpu-instrs.png)\n![Instruction timing](./doc/instr-timing.png)\n![Memory timing](./doc/mem-timing.png)\n![DMG ACID](./doc/dmg-acid.png)\n![CGB ACID](./doc/cgb-acid.png)\n\n### CPU instructions\n\n| Name          | Status | Output |\n| ------------- |:------:|:------:|\n| 01-special | :heavy_check_mark: | Passed |\n| 02-interrupts | :heavy_check_mark: | Passed |\n| 03-op sp,hl | :heavy_check_mark: | Passed |\n| 04-op r,imm | :heavy_check_mark: | Passed |\n| 05-op rp | :heavy_check_mark: | Passed |\n| 06-ld r,r | :heavy_check_mark: | Passed |\n| 07-jr,jp,call,ret,rst | :heavy_check_mark: | Passed |\n| 08-misc instrs | :heavy_check_mark: | Passed |\n| 09-op r,r | :heavy_check_mark: | Passed |\n| 10-bit ops | :heavy_check_mark: | Passed |\n| 11-op a,(hl) | :heavy_check_mark: | Passed 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