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Include resource manager with\nsecure deocode and encode algorithm. The purpose of the project is to\nlearn how a game engine were made, knowing the game engine architecture\nand able to use it knowledge apply to all other modern game engine.\n\n## Notice\n\nJCSCC Engine uses many kind of API/Libraries, for more detail information\ncan be found in 'JCS_VERSION' file at the root directory of this project.\nIn other word, this project does not help learning how to build your own\ngraphic, sound, socket, all kind of API.\n\n## Features\n\n* Animation System - Sprite base animation system.\n* GUI Interface - simple MVC GUI interface implementation.\n* Network/Socket - Very basic TCP/UDP client socket.\n* Resource Manager - manage all resources by it own structure, include decode and encode.\n* Scripting Interface - Lua scripting interface.\n* Sound System - Simple audio manager.\n* Input System - Simple cross-platform input managers.\n\n## Todo List\n\n- [ ] Tab Window system.\n- [ ] Multi-window handler for Window specific platform.\n- [ ] Finish the thread system for game engine rendering and game logic.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjcs090218%2Fjcscc_engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjcs090218%2Fjcscc_engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjcs090218%2Fjcscc_engine/lists"}