{"id":16209876,"url":"https://github.com/jdsherbert/unreal-engine-health-system","last_synced_at":"2025-04-07T21:17:21.590Z","repository":{"id":217591508,"uuid":"743795156","full_name":"JDSherbert/Unreal-Engine-Health-System","owner":"JDSherbert","description":"Simple Health System implementation for Unreal Engine. 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Unreal Engine Health System\n\n\u003c!-- Header Start --\u003e\n\u003ca href = \"https://docs.unrealengine.com/5.3/en-US/\"\u003e \u003cimg height=\"40\" img width=\"40\" src=\"https://cdn.simpleicons.org/unrealengine/white\"\u003e \u003c/a\u003e \n\u003ca href = \"https://learn.microsoft.com/en-us/cpp/cpp-language\"\u003e \u003cimg height=\"40\" img width=\"40\" src=\"https://cdn.simpleicons.org/c++\"\u003e \u003c/a\u003e\n\u003cimg align=\"right\" alt=\"Stars Badge\" src=\"https://img.shields.io/github/stars/jdsherbert/Unreal-Engine-Health-System?label=%E2%AD%90\"/\u003e\n\u003cimg align=\"right\" alt=\"Forks Badge\" src=\"https://img.shields.io/github/forks/jdsherbert/Unreal-Engine-Health-System?label=%F0%9F%8D%B4\"/\u003e\n\u003cimg align=\"right\" alt=\"Watchers Badge\" src=\"https://img.shields.io/github/watchers/jdsherbert/Unreal-Engine-Health-System?label=%F0%9F%91%81%EF%B8%8F\"/\u003e\n\u003cimg align=\"right\" alt=\"Issues Badge\" src=\"https://img.shields.io/github/issues/jdsherbert/Unreal-Engine-Health-System?label=%E2%9A%A0%EF%B8%8F\"/\u003e\n\u003cimg align=\"right\" src=\"https://hits.seeyoufarm.com/api/count/incr/badge.svg?url=https%3A%2F%2Fgithub.com%2FJDSherbert%2FUnreal-Engine-Health-System%2Fhit-counter%2FREADME\u0026count_bg=%2379C83D\u0026title_bg=%23555555\u0026labelColor=0E1128\u0026title=🔍\u0026style=for-the-badge\"\u003e\n\u003c!-- Header End --\u003e \n\n-----------------------------------------------------------------------\n\n\u003ca href=\"https://docs.unrealengine.com/5.3/en-US/\"\u003e \n  \u003cimg align=\"left\" alt=\"Unreal Engine Component\" src=\"https://img.shields.io/badge/Unreal%20Engine%20Component-black?style=for-the-badge\u0026logo=unrealengine\u0026logoColor=white\u0026color=black\u0026labelColor=black\"\u003e \u003c/a\u003e\n  \n\u003ca href=\"https://choosealicense.com/licenses/mit/\"\u003e \n  \u003cimg align=\"right\" alt=\"License\" src=\"https://img.shields.io/badge/License%20:%20MIT-black?style=for-the-badge\u0026logo=mit\u0026logoColor=white\u0026color=black\u0026labelColor=black\"\u003e \u003c/a\u003e\n  \n\u003cbr\u003e\u003c/br\u003e\n\n-----------------------------------------------------------------------\n## Overview\nThis health system provides a simple solution for tracking damage on actors in Unreal Engine.\nJust call InflictDamage or Heal in Blueprint to modify health values. You can also set the maximum health and starting health values.\n\nThe component will transiently log all health changes for convenience when debugging in playtests too. \nThe logs are purged at the end of the play session.\n\n\n-----------------------------------------------------------------------\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjdsherbert%2Funreal-engine-health-system","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjdsherbert%2Funreal-engine-health-system","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjdsherbert%2Funreal-engine-health-system/lists"}