{"id":15047417,"url":"https://github.com/jdsherbert/unreal-engine-networked-sprint-component","last_synced_at":"2025-04-10T00:51:07.176Z","repository":{"id":215012761,"uuid":"737901845","full_name":"JDSherbert/Unreal-Engine-Networked-Sprint-Component","owner":"JDSherbert","description":"Replicated Sprinting Component for Unreal Engine game projects. Utilizes Enhanced Input System plugin for input action definitions/bindings.","archived":false,"fork":false,"pushed_at":"2024-01-05T19:57:29.000Z","size":32,"stargazers_count":4,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-10T00:51:01.446Z","etag":null,"topics":["component","cpp","cpp11","cpp17","cpp20","enhancedinput","multiplayer","networked","replicated","unreal","unreal-engine","unreal-engine-5","unrealengine"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/JDSherbert.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2024-01-01T22:44:38.000Z","updated_at":"2024-07-10T14:32:55.000Z","dependencies_parsed_at":"2024-01-05T18:26:02.841Z","dependency_job_id":null,"html_url":"https://github.com/JDSherbert/Unreal-Engine-Networked-Sprint-Component","commit_stats":null,"previous_names":["jdsherbert/unreal-engine-networked-sprint-component"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JDSherbert%2FUnreal-Engine-Networked-Sprint-Component","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JDSherbert%2FUnreal-Engine-Networked-Sprint-Component/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JDSherbert%2FUnreal-Engine-Networked-Sprint-Component/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JDSherbert%2FUnreal-Engine-Networked-Sprint-Component/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/JDSherbert","download_url":"https://codeload.github.com/JDSherbert/Unreal-Engine-Networked-Sprint-Component/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248137997,"owners_count":21053775,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["component","cpp","cpp11","cpp17","cpp20","enhancedinput","multiplayer","networked","replicated","unreal","unreal-engine","unreal-engine-5","unrealengine"],"created_at":"2024-09-24T20:58:03.857Z","updated_at":"2025-04-10T00:51:07.153Z","avatar_url":"https://github.com/JDSherbert.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"![image](https://github.com/JDSherbert/Unreal-Engine-Networked-Sprint-Component/assets/43964243/861c2355-34f5-4261-a6b0-deffb480d7d8)\n\n# Unreal Engine Networked Sprint Component\n\n\u003c!-- Header Start --\u003e\n\u003ca href = \"https://docs.unrealengine.com/5.3/en-US/\"\u003e \u003cimg height=\"40\" img width=\"40\" src=\"https://cdn.simpleicons.org/unrealengine/white\"\u003e \u003c/a\u003e \n\u003ca href = \"https://learn.microsoft.com/en-us/cpp/cpp-language\"\u003e \u003cimg height=\"40\" img width=\"40\" src=\"https://cdn.simpleicons.org/c++\"\u003e \u003c/a\u003e\n\u003cimg align=\"right\" alt=\"Stars Badge\" src=\"https://img.shields.io/github/stars/jdsherbert/Unreal-Engine-Networked-Sprint-Component?label=%E2%AD%90\"/\u003e\n\u003cimg align=\"right\" alt=\"Forks Badge\" src=\"https://img.shields.io/github/forks/jdsherbert/Unreal-Engine-Networked-Sprint-Component?label=%F0%9F%8D%B4\"/\u003e\n\u003cimg align=\"right\" alt=\"Watchers Badge\" src=\"https://img.shields.io/github/watchers/jdsherbert/Unreal-Engine-Networked-Sprint-Component?label=%F0%9F%91%81%EF%B8%8F\"/\u003e\n\u003cimg align=\"right\" alt=\"Issues Badge\" src=\"https://img.shields.io/github/issues/jdsherbert/Unreal-Engine-Networked-Sprint-Component?label=%E2%9A%A0%EF%B8%8F\"/\u003e\n\u003cimg align=\"right\" src=\"https://hits.seeyoufarm.com/api/count/incr/badge.svg?url=https%3A%2F%2Fgithub.com%2FJDSherbert%2FUnreal-Engine-Networked-Sprint-Component%2Fhit-counter%2FREADME\u0026count_bg=%2379C83D\u0026title_bg=%23555555\u0026labelColor=0E1128\u0026title=🔍\u0026style=for-the-badge\"\u003e\n\u003c!-- Header End --\u003e \n\n-----------------------------------------------------------------------\n\n\u003ca href=\"https://docs.unrealengine.com/5.3/en-US/\"\u003e \n  \u003cimg align=\"left\" alt=\"Unreal Engine Template\" src=\"https://img.shields.io/badge/Unreal%20Engine%20Component-black?style=for-the-badge\u0026logo=unrealengine\u0026logoColor=white\u0026color=black\u0026labelColor=black\"\u003e \u003c/a\u003e\n  \n\u003ca href=\"https://choosealicense.com/licenses/mit/\"\u003e \n  \u003cimg align=\"right\" alt=\"License\" src=\"https://img.shields.io/badge/License%20:%20MIT-black?style=for-the-badge\u0026logo=mit\u0026logoColor=white\u0026color=black\u0026labelColor=black\"\u003e \u003c/a\u003e\n  \n\u003cbr\u003e\u003c/br\u003e\n\n-----------------------------------------------------------------------\n## Overview\n\nThis is a replicated sprint component that leverages the enhanced input system for bindings and input action definitions. The sprint component is designed to be easily integrated into your Unreal Engine projects, providing a replicated sprint functionality that synchronizes across the network.\n\nTo use this SprintComponent, attach it to an ACharacter.\nIt works by binding the defined Enhanced Input Action to a function, which modifies the walkspeed value contained within the CharacterMovementComponent (which normally exists by default on ACharacter class objects.) We make sure this occurs across a network by using an RPC (Remote Procedural Call), and the `GetLifetimeReplicatedProps(TArray\u003cFLifetimeProperty\u003e\u0026 OutLifetimeProps)` function.\n\nFeel free to tweak the values in the script, I've made them easy to find in the .cpp file, inside a namespace!\nThe code is commented well and transient/autopopulated variables are marked as such.\n\n-----------------------------------------------------------------------\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjdsherbert%2Funreal-engine-networked-sprint-component","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjdsherbert%2Funreal-engine-networked-sprint-component","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjdsherbert%2Funreal-engine-networked-sprint-component/lists"}