{"id":16209884,"url":"https://github.com/jdsherbert/unreal-engine-plugin-template","last_synced_at":"2025-08-30T17:13:19.514Z","repository":{"id":210216556,"uuid":"726027545","full_name":"JDSherbert/Unreal-Engine-Plugin-Template","owner":"JDSherbert","description":"Plugin template boilerplate for Unreal 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Unreal Engine Plugin Template\n\n\u003c!-- Header Start --\u003e\n\u003ca href = \"https://docs.unrealengine.com/5.3/en-US/\"\u003e \u003cimg height=\"40\" img width=\"40\" src=\"https://cdn.simpleicons.org/unrealengine/white\"\u003e \u003c/a\u003e \n\u003ca href = \"https://learn.microsoft.com/en-us/cpp/cpp-language\"\u003e \u003cimg height=\"40\" img width=\"40\" src=\"https://cdn.simpleicons.org/c++\"\u003e \u003c/a\u003e\n\u003ca href = \"https://learn.microsoft.com/en-us/dotnet/csharp\"\u003e \u003cimg height=\"40\" img width=\"40\" src=\"https://cdn.simpleicons.org/csharp\"\u003e \u003c/a\u003e\n\u003cimg align=\"right\" alt=\"Stars Badge\" src=\"https://img.shields.io/github/stars/jdsherbert/Unreal-Engine-Plugin-Template?label=%E2%AD%90\"/\u003e\n\u003cimg align=\"right\" alt=\"Forks Badge\" src=\"https://img.shields.io/github/forks/jdsherbert/Unreal-Engine-Plugin-Template?label=%F0%9F%8D%B4\"/\u003e\n\u003cimg align=\"right\" alt=\"Watchers Badge\" src=\"https://img.shields.io/github/watchers/jdsherbert/Unreal-Engine-Plugin-Template?label=%F0%9F%91%81%EF%B8%8F\"/\u003e\n\u003cimg align=\"right\" alt=\"Issues Badge\" src=\"https://img.shields.io/github/issues/jdsherbert/Unreal-Engine-Plugin-Template?label=%E2%9A%A0%EF%B8%8F\"/\u003e\n\u003cimg align=\"right\" src=\"https://hits.seeyoufarm.com/api/count/incr/badge.svg?url=https%3A%2F%2Fgithub.com%2FJDSherbert%2FUnreal-Engine-Plugin-Template%2Fhit-counter%2FREADME\u0026count_bg=%2379C83D\u0026title_bg=%23555555\u0026labelColor=0E1128\u0026title=🔍\u0026style=for-the-badge\"\u003e\n\u003c!-- Header End --\u003e \n\n-----------------------------------------------------------------------\n\n\u003ca href=\"https://docs.unrealengine.com/5.3/en-US/\"\u003e \n  \u003cimg align=\"left\" alt=\"Unreal Engine Template\" src=\"https://img.shields.io/badge/Unreal%20Engine%20Template-black?style=for-the-badge\u0026logo=unrealengine\u0026logoColor=white\u0026color=black\u0026labelColor=black\"\u003e \u003c/a\u003e\n  \n\u003ca href=\"https://choosealicense.com/licenses/unlicense/\"\u003e \n  \u003cimg align=\"right\" alt=\"License\" src=\"https://img.shields.io/badge/License%20:%20Unlicense-black?style=for-the-badge\u0026logo=unlicense\u0026logoColor=white\u0026color=black\u0026labelColor=black\"\u003e \u003c/a\u003e\n  \n\u003cbr\u003e\u003c/br\u003e\n\n-----------------------------------------------------------------------\n## Overview\nA repository containing a dummy Unreal Engine 5 plugin. Contains a folder structure that has been premade to help kickstart the making of new Unreal plugins.\n\nFor more information I'd strongly recommend following Epic's gameplay module documentation, found here:\n - Full Documentation:  https://docs.unrealengine.com/5.0/en-US/plugins-in-unreal-engine/\n\nFor Coding standards, please see here:\n - https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/DevelopmentSetup/CodingStandard/\n\nIf you'd like to get Unreal Engine and use this project template, please follow these steps:\n1. Download the Epic launcher: https://www.unrealengine.com/en-US/\n2. Install Unreal Engine (whichever version - this template is for 5.3)\n3. Clone this project\n\nLemme know if you have any questions or feedback!\n\n  -----------------------------------------------------------------------\n\n  # Guide\n\n  -----------------------------------------------------------------------\n  \u003ca href=\"https://docs.unrealengine.com/5.2/en-US/\"\u003e\u003cimg align=\"top\" alt=\"Unreal Engine Guide\" src=\"https://img.shields.io/badge/Unreal%20Engine%20Guide-00549F?style=for-the-badge\u0026logo=unrealengine\u0026logoColor=white\u0026color=black\u0026labelColor=midnight\"\u003e\u003c/a\u003e\n  \n  -----------------------------------------------------------------------\nPlugins are collections of code and data that developers can easily enable or disable within the Editor on a per-project basis. Plugins can add runtime gameplay functionality, modify built-in Engine features (or add new ones), create new file types, and extend the capabilities of the Editor with new menus, tool bar commands, and sub-modes.\n\n\n-----------------------------------------------------------------------\n\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjdsherbert%2Funreal-engine-plugin-template","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjdsherbert%2Funreal-engine-plugin-template","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjdsherbert%2Funreal-engine-plugin-template/lists"}