{"id":13679088,"url":"https://github.com/jean-moreno/EdgeDetect-PostProcessingUnity","last_synced_at":"2025-04-29T16:31:00.147Z","repository":{"id":201776261,"uuid":"105647771","full_name":"jean-moreno/EdgeDetect-PostProcessingUnity","owner":"jean-moreno","description":"Unity legacy Edge Detect image effect ported to Post Processing Stack v2","archived":false,"fork":false,"pushed_at":"2019-10-27T08:11:04.000Z","size":13,"stargazers_count":298,"open_issues_count":10,"forks_count":32,"subscribers_count":20,"default_branch":"master","last_synced_at":"2024-11-11T21:38:14.090Z","etag":null,"topics":["unity"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jean-moreno.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2017-10-03T12:13:58.000Z","updated_at":"2024-10-25T08:34:21.000Z","dependencies_parsed_at":"2024-04-07T20:45:34.812Z","dependency_job_id":null,"html_url":"https://github.com/jean-moreno/EdgeDetect-PostProcessingUnity","commit_stats":null,"previous_names":["jean-moreno/edgedetect-postprocessingunity"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jean-moreno%2FEdgeDetect-PostProcessingUnity","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jean-moreno%2FEdgeDetect-PostProcessingUnity/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jean-moreno%2FEdgeDetect-PostProcessingUnity/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jean-moreno%2FEdgeDetect-PostProcessingUnity/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jean-moreno","download_url":"https://codeload.github.com/jean-moreno/EdgeDetect-PostProcessingUnity/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251540084,"owners_count":21605842,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity"],"created_at":"2024-08-02T13:01:01.817Z","updated_at":"2025-04-29T16:30:55.131Z","avatar_url":"https://github.com/jean-moreno.png","language":"C#","readme":"# EdgeDetect-PostProcessingUnity\n\nPort of the legacy Unity \"Edge Detect Normals\" image effect to Post Processing Stack **v2**\n\n- [Edge Detect Effect Normals - Unity Documentation](https://docs.unity3d.com/550/Documentation/Manual/script-EdgeDetectEffectNormals.html)\n- [Post Processing Stack v2 - Unity Technologies GitHub](https://github.com/Unity-Technologies/PostProcessing/tree/v2)\n\n![Screenshot](https://i.imgur.com/8SH535F.gif)\n\n## Installation\n\nPlace the `EdgeDetect-PostProcessingUnity` folder anywhere in your project, and make sure that [Post Processing Stack v2](https://github.com/Unity-Technologies/PostProcessing/tree/v2) is in the project as well.\n\n## Usage\n\nThe new effect should be available for a post processing profile with different injection points:\n\n- `Add effect... \u003e Unity Legacy \u003e Edge Detection (Before Transparent)`\nWill render the Edge Detect effect before transparent objects are rendered, recommended for Legacy renderer (doesn't work with Scriptable Render Pipelines at time of writing - september 2018)\n- `Add effect... \u003e Unity Legacy \u003e Edge Detection (Before Stack)`\nWill render the Edge Detect effect before the built-in Post Processing Stack effects, recommended for Scriptable Render Pipelines\n- `Add effect... \u003e Unity Legacy \u003e Edge Detection (After Stack)`\nWill render the Edge Detect effect after the built-in Post Processing Stack effects, if you want the edges to appear on top of everything","funding_links":[],"categories":["C#","Post Effect"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjean-moreno%2FEdgeDetect-PostProcessingUnity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjean-moreno%2FEdgeDetect-PostProcessingUnity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjean-moreno%2FEdgeDetect-PostProcessingUnity/lists"}