{"id":19011144,"url":"https://github.com/jeinselen/vf-blendersegmentmesh","last_synced_at":"2025-08-01T12:07:12.164Z","repository":{"id":206533843,"uuid":"716826299","full_name":"jeinselen/VF-BlenderSegmentMesh","owner":"jeinselen","description":"Divides a mesh (such as OSM map data) into XY grid segments for more efficient realtime rendering using view culling","archived":false,"fork":false,"pushed_at":"2024-07-16T00:58:44.000Z","size":230,"stargazers_count":5,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-07-02T13:05:37.421Z","etag":null,"topics":["3d","3d-printing","3dprinting","blender","blender-addon","blender-plugin","blender3d","godot","map","mesh","osm","real-time","realtime","segment","unity","unreal-engine"],"latest_commit_sha":null,"homepage":"","language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jeinselen.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2023-11-10T00:34:44.000Z","updated_at":"2025-01-06T22:20:19.000Z","dependencies_parsed_at":null,"dependency_job_id":"c21c4045-a0a3-41a7-9e40-c4d6f764735a","html_url":"https://github.com/jeinselen/VF-BlenderSegmentMesh","commit_stats":{"total_commits":17,"total_committers":2,"mean_commits":8.5,"dds":0.05882352941176472,"last_synced_commit":"07dc9d73a47c46b9355f99270bd0771ff0c7dfaf"},"previous_names":["jeinselen/vf-blendersegmentmesh"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/jeinselen/VF-BlenderSegmentMesh","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jeinselen%2FVF-BlenderSegmentMesh","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jeinselen%2FVF-BlenderSegmentMesh/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jeinselen%2FVF-BlenderSegmentMesh/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jeinselen%2FVF-BlenderSegmentMesh/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jeinselen","download_url":"https://codeload.github.com/jeinselen/VF-BlenderSegmentMesh/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jeinselen%2FVF-BlenderSegmentMesh/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":263558197,"owners_count":23480132,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d","3d-printing","3dprinting","blender","blender-addon","blender-plugin","blender3d","godot","map","mesh","osm","real-time","realtime","segment","unity","unreal-engine"],"created_at":"2024-11-08T19:13:30.706Z","updated_at":"2025-07-04T14:38:36.251Z","avatar_url":"https://github.com/jeinselen.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# VF-BlenderSegmentMesh\nThis add-on was designed for Blender version 2.8-4.1 (though not all previous versions may be fully supported). For Blender 4.2 and onwards, [please see the new Mesh Kit extension](https://github.com/jeinselen/Blender-MeshKit).\n\nDivides a mesh (such as OpenStreetMap 3D meshes) into XY grid segments for more efficient view culling in realtime rendering engines like Unity, Unreal Engine, and Godot.\n\n![screenshot of the Blender 3D view interface with the add-on installed, showing a single tile of OSD building data selected](images/banner.jpg)\n\n## Installation and Usage\n\n- Download [VF_segmentMesh.py](https://raw.githubusercontent.com/jeinselen/VF-BlenderSegmentMesh/main/VF_segmentMesh.py)\n- Open Blender Preferences and navigate to the \"Add-ons\" tab\n- Install and enable the add-on\n- It will show up in the 3D view `VF Tools` tab\n- Select a single mesh object to segment\n\t- **WARNING:** segmenting large meshes can take a long time (measured in minutes, not seconds!)\n\n## Settings\n\n- `Size` Sets the `X` and `Y` dimensions of a single tile\n- `Count` Sets the number of tiles in `X` and `Y`\n- `Include` Determines handling of geometry located outside of the total tiled area (tile size × tile count)\n\t- `Only Inside` - Limits each tile to just the elements that fall within the boundaries of that tile\n\t- `Extend Edges` - Includes geometry outside the boundaries of the total area in the nearest edge tile\n- `Segment` The type of geometry location used to segment meshes between tiles\n\t- `Per Polygon` - Divides meshes at the polygon level using the average vertex position\n\t\t- This is particularly helpful for large objects that span multiple tiles (which would otherwise defeat the purpose of viewpoint culling)\n\t- `Island Average` - Iterates over every polygon to find connected mesh islands and uses the average vertex locations to determine if the group falls within the tile boundary\n\t- `Island Weighted` - Iterates over every polygon to find connected mesh islands and uses the average of weighted polygon locations to determine if the group falls within the tile boundary\n- `Origin` Sets the origin type for the final tile objects\n\t- `Tile` - The centre point of each tile range\n\t\t- This can be ideal for predictable tile placement, but if the segmented geometry is entirely in one corner, may not be suitable for transparency sorting in some situations\n\t- `Bounding Box` - The bounding box of the segmented geometry\n\t- `Median` - The median point of the segmented geometry positions\n\t- `Mass` - The mass of the segmented geometry\n\t- `Volume` - The volume of the segmented geometry\n- `Preview` creates a temporary mesh object to show the resulting grid based on the tile size and count\n\n\n\n## Notes\n\n- Geometry Nodes are used to store island location information as face attributes. Any other modifiers on the source mesh will _not_ be applied during this process; the base mesh is what will be segmented, and any modifiers will still be present for each of the segments.\n- This software is provided without guarantee of usability or safety, use at your own risk\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjeinselen%2Fvf-blendersegmentmesh","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjeinselen%2Fvf-blendersegmentmesh","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjeinselen%2Fvf-blendersegmentmesh/lists"}