{"id":14965162,"url":"https://github.com/jenskrumsieck/raytracing-vulkan","last_synced_at":"2025-10-25T11:30:55.456Z","repository":{"id":194659333,"uuid":"691066061","full_name":"JensKrumsieck/raytracing-vulkan","owner":"JensKrumsieck","description":"Raytracer using Vulkan Compute Shaders and Avalonia UI","archived":false,"fork":false,"pushed_at":"2023-10-05T13:00:53.000Z","size":178,"stargazers_count":24,"open_issues_count":2,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-01-31T07:03:04.189Z","etag":null,"topics":["avalonia","avaloniaui","compute-shader","csharp","path-tracing","pathtracing","ray-tracing","raytracing","silknet","vulkan"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/JensKrumsieck.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2023-09-13T12:39:58.000Z","updated_at":"2024-12-04T05:07:59.000Z","dependencies_parsed_at":"2023-09-14T14:08:53.483Z","dependency_job_id":"d9c11894-e254-491a-aa3d-e1133856db41","html_url":"https://github.com/JensKrumsieck/raytracing-vulkan","commit_stats":{"total_commits":43,"total_committers":2,"mean_commits":21.5,"dds":"0.023255813953488413","last_synced_commit":"dcba9d4c091f05585fbb99a9ce57603823405e31"},"previous_names":["jenskrumsieck/raytracing-vulkan"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JensKrumsieck%2Fraytracing-vulkan","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JensKrumsieck%2Fraytracing-vulkan/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JensKrumsieck%2Fraytracing-vulkan/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JensKrumsieck%2Fraytracing-vulkan/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/JensKrumsieck","download_url":"https://codeload.github.com/JensKrumsieck/raytracing-vulkan/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":238128502,"owners_count":19421048,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["avalonia","avaloniaui","compute-shader","csharp","path-tracing","pathtracing","ray-tracing","raytracing","silknet","vulkan"],"created_at":"2024-09-24T13:34:18.575Z","updated_at":"2025-10-25T11:30:55.133Z","avatar_url":"https://github.com/JensKrumsieck.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"﻿# Raytracing in Vulkan using C#\n\nThis code is part of a series which i am publishing on Medium. \nWe will build a small raytracer, similar to the one from the famous [\"Ray Tracing in One Weekend\" series](https://raytracing.github.io/) however we will use Vulkan Compute Shaders to generate the images.\n\nI choose to use the [Silk.NET Vulkan bindings](https://github.com/dotnet/Silk.NET) for this project.\n\n___________\n## Medium Stories:\n### [Part 1: Setting up Vulkan \u0026 our first Sphere](https://jenskrumsieck.medium.com/raytracing-in-vulkan-using-c-part-1-997cb284f7e8)\n### [Part 2: Refactoring, Avalonia UI and WASD Camera](https://jenskrumsieck.medium.com/raytracing-in-vulkan-using-c-part-2-3a8e21e27139)\n### [Part 3: Texture accumulation \u0026 Lambertian shading](https://medium.com/@jenskrumsieck/raytracing-in-vulkan-using-c-part-3-50118e4ec233)\n### [Part 4: Triangles, Assimp (Asset import) \u0026 performance tweaks](https://jenskrumsieck.medium.com/raytracing-in-vulkan-using-c-part-4-1d46b8aa2088)\n\n____________\nFeel free to contribute or leave suggestions.\n\n## Resources:\n* [\"Ray Tracing in One Weekend\" series](https://raytracing.github.io/)\n* [The Cherno: Ray Tracing Series on YouTube](https://www.youtube.com/watch?v=gfW1Fhd9u9Q\u0026list=PLlrATfBNZ98edc5GshdBtREv5asFW3yXl)\n* [Scratch a Pixel](https://www.scratchapixel.com/)\n* [Silk.NET](https://github.com/dotnet/Silk.NET)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjenskrumsieck%2Fraytracing-vulkan","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjenskrumsieck%2Fraytracing-vulkan","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjenskrumsieck%2Fraytracing-vulkan/lists"}