{"id":28456238,"url":"https://github.com/jerryshell/godot-survivors-benchmark","last_synced_at":"2026-04-12T00:46:14.717Z","repository":{"id":295994180,"uuid":"991442078","full_name":"jerryshell/godot-survivors-benchmark","owner":"jerryshell","description":"Godot Survivors Benchmark: GDScript, C#, Rust","archived":false,"fork":false,"pushed_at":"2025-05-28T12:11:48.000Z","size":151,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":0,"default_branch":"master","last_synced_at":"2025-06-29T10:39:43.882Z","etag":null,"topics":["benchmark","csharp","dotnet","gdscript","godot","rust"],"latest_commit_sha":null,"homepage":"","language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/jerryshell.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-05-27T16:20:11.000Z","updated_at":"2025-05-28T12:11:51.000Z","dependencies_parsed_at":"2025-05-28T13:24:11.812Z","dependency_job_id":"cebceafe-769c-4d10-8ac1-f935cbf3f96e","html_url":"https://github.com/jerryshell/godot-survivors-benchmark","commit_stats":null,"previous_names":["jerryshell/godot-survivors-benchmark"],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/jerryshell/godot-survivors-benchmark","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jerryshell%2Fgodot-survivors-benchmark","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jerryshell%2Fgodot-survivors-benchmark/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jerryshell%2Fgodot-survivors-benchmark/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jerryshell%2Fgodot-survivors-benchmark/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/jerryshell","download_url":"https://codeload.github.com/jerryshell/godot-survivors-benchmark/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/jerryshell%2Fgodot-survivors-benchmark/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":272323858,"owners_count":24914292,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-27T02:00:09.397Z","response_time":76,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["benchmark","csharp","dotnet","gdscript","godot","rust"],"created_at":"2025-06-06T23:07:26.211Z","updated_at":"2026-04-12T00:46:14.655Z","avatar_url":"https://github.com/jerryshell.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot Survivors Benchmark\n\nExecutable file download: https://github.com/jerryshell/godot-survivors-benchmark/releases\n\nReddit discussion: https://www.reddit.com/r/godot/comments/1kwrzvr/i_wrote_3_prototypes_for_performance_comparison/\n\n- I wrote several survivors-like prototypes for performance comparison: GDScript, C#, Rust\n- Player and enemies are CharacterBody2D, bullets are Area2D\n- Logic code is NOT optimized (such as frame skipping, object pooling, multithreading, etc.)\n- Auto-shoot uses brute force to search for the nearest enemy\n- There are some basic particles and animations\n- godot --version\n  - 4.4.1.stable.mono.official.49a5bc7b6\n- dotnet --version\n  - 9.0.300\n- rustc --version\n  - rustc 1.87.0 (17067e9ac 2025-05-09)\n- Hardware information\n  - Intel Xeon E5-2667 v4 @ 3.20GHz\n  - RAM DDR4 32.0GB\n  - AMD Radeon RX590 GME\n- All run in Release mode\n- Number of enemies when performance drops (FPS below 50)\n  - GDScript: ~250\n  - C#: ~250\n  - Rust: ~250\n- Personal conclusion (very subjective)\n  - If most of the game code is calling the Godot API, there is very little performance difference between them, whether it's GDScript, C#, or Rust\n  - godot-rust/gdext is currently very cumbersome to use. If you are an independent developer and want to make a complete game and put it on Steam within a reasonable time limit, then I don’t recommend using Rust\n  - Mixing multiple languages ​​in a project will increase complexity, and I don’t think it’s a good idea\n  - As a programmer with many years of backend development background, I have a strong preference for strongly typed languages, so I will consider using C# in my next game\n  - C# has a very obvious disadvantage: it cannot currently be exported to the Web, so if you want to participate in game jams, then GDScript is the best choice\n\n![screenshot](./screenshot.png)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjerryshell%2Fgodot-survivors-benchmark","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjerryshell%2Fgodot-survivors-benchmark","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjerryshell%2Fgodot-survivors-benchmark/lists"}