{"id":48341544,"url":"https://github.com/jerseysignalproject/colony76","last_synced_at":"2026-04-05T05:03:23.545Z","repository":{"id":346427925,"uuid":"1189942133","full_name":"jerseysignalproject/Colony76","owner":"jerseysignalproject","description":"A retro-styled, single-file HTML5 civilization simulator. Scale the 7-stage \"Ladder of Progress,\" survive the hunger mechanic, and out-build the AI. 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Designed with a \"Permacomputing\" philosophy, the entire game—logic, rendering, and sound—lives within a single HTML file. No build tools, no `npm install`, and no external dependencies. Just raw, hackable JavaScript.\n\n---\n\n## 🏛️ The \"Ages of Man\" System\nThis edition introduces the **Civilization Ladder**. You no longer begin with industrial power; you must guide your colony through 7 distinct eras of human history.\n\n### The 7 Eras\n1.  **Stone Age (Start):** Survival basics. No tax revenue. Focus on Corn and Yurts.\n2.  **Copper Age (50 Pop):** The Wheel. Roads provide a +5% tax bonus to adjacent dwellings.\n3.  **Iron Age (200 Pop):** Smelting. Unlocks Wheat, Heavy Machinery, and the Quarry.\n4.  **Age of Sail (500 Pop):** Navigation. Trade via Docks and Boats. Rice cultivation begins.\n5.  **Mechanical Age (1,200 Pop):** Efficiency. Windmills boost nearby crop yields.\n6.  **Industrial Age (3,000 Pop):** Steam Power. Factories, Railroads, and Apartments.\n7.  **Age of Flight (5,500 Pop):** Aeronautics. Build Skyscrapers and Radar Stations to reach the pinnacle of progress.\n\n---\n\n## 🍞 Core Survival Mechanics\n\n### 1. The Hunger Update\nPopulation isn't just a score; it's a mouth to feed. \n* **Consumption:** $\\text{Food} -= \\lfloor \\text{Pop} \\times 0.05 \\rfloor$ every tick.\n* **Starvation:** If food drops below zero, **Starvation Imminent** is triggered. Tax revenue is slashed by **80%** as your citizens lose the will to contribute.\n\n### 2. Economic Strategy\n* **Winter Hardship:** During Winter months, crops stop growing and **Industrial maintenance costs double**. \n* **Market Adjacency:** Strategic placement is key. Markets gain a **+25% tax bonus** for every adjacent Road, Railroad, or Dock tile.\n* **Industrial Maintenance:** Factories and Airfields have high upkeep. Balance your expansion or face bankruptcy.\n\n---\n\n## 🛠️ Designed for Hackers\nColony '76 is built to be edited. Because it is a single file, you can modify the game instantly:\n* **Easy Expansion:** Add new buildings or eras by simply editing the `types` array in the script tag.\n* **Native Audio:** Uses the **ZZFX/ZZFXM** engine—sounds are generated via code, meaning no broken audio links, ever.\n* **Open Logic:** The AI and economic logic are exposed and commented for anyone to learn or improve upon.\n\n---\n\n## 🕹️ How to Play\n1.  **Open** the `.html` file in any modern web browser.\n2.  **Manage Food:** Build enough crops to sustain your growing population.\n3.  **Scale the Ladder:** Watch your Rank and Era update as your population hits milestones.\n4.  **Pause and Plan:** Use the **Pause** button to stop the simulation and strategize your layout without losing resources.\n\n---\n\n## 📜 License\n**MIT License.** Colony '76 is free to play, free to fork, and free to evolve—forever.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjerseysignalproject%2Fcolony76","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjerseysignalproject%2Fcolony76","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjerseysignalproject%2Fcolony76/lists"}