{"id":26847875,"url":"https://github.com/jiaozi158/shellfururp","last_synced_at":"2025-04-30T22:24:47.412Z","repository":{"id":37746217,"uuid":"493977389","full_name":"jiaozi158/ShellFurURP","owner":"jiaozi158","description":"Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). 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(using Multi-Pass Fur)\n \n Based on hecomi's [UnityFurURP](https://github.com/hecomi/UnityFurURP).\n \n Containing five demo scenes:\n - High Fidelity\n - Performant\n - BakedLighting\n - Multi-Pass Fur\n - Physical Hair\n \n Please change the Project Quality from \"HighFidelity\" to \"Performant\" if opening \"Performant\" scene.\n \nScreenshots\n------------\n**(High Fidelity Scene)**\n\n ![HighFidelity1](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Images/Demo/HighFidelity/HighFidelity1_new.jpg)\n \n ![HighFidelity2](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Images/Demo/HighFidelity/HighFidelity2_new.jpg)\n\n**(Performant Scene)**\n \n ![Performant1](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Images/Demo/Performant/Performant1_new.jpg)\n \n ![Performant2](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Images/Demo/Performant/Performant2_new.jpg)\n \n**(BakedLighting Scene)**\n \n Using Enlighten Realtime GI because I did not create a proper lightmapUV (which Progressive Lightmapper requires) for \"PlushyToy\" mesh.\n \n ![BakedLighting1](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Images/Demo/BakedLighting/BakedLighting1_new.jpg)\n\n**(Multi-Pass Fur Scene)**\n\n The same as High Fidelity/Performant scene.\n\n Click [here](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Multi-PassFur.md) to know more about Multi-Pass Fur.\n\n**(Physical Hair Scene)**\n\n This scene uses the Physical Hair lighting model from HDRP.\n\n ![PhysicalHair1](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Images/Demo/PhysicalHair/PhysicalHair1.jpg)\n\n ![PhysicalHair2](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Images/Demo/PhysicalHair/PhysicalHair2.jpg)\n\nall with SSAA X16 enabled. ~~(current URP does not have effective AA method.)~~\n\n **Note:** Anti-aliasing has improved a lot on URP 14/15. (MSAA Alpha-To-Coverage, TAA)\n\nDocumentation\n------------\nYou can find it [here](https://github.com/jiaozi158/ShellFurURP/blob/main/Documentation/Documentation.md).\n\nRequirements\n------------\n- URP 12.1 and above.\n- Geometry Shader Supported GPU. (For Geometry Shader Fur)\n- Common GPUs. (For Multi-Pass Fur)\n\nLicense\n------------\nMIT ![MIT License](http://img.shields.io/badge/license-MIT-blue.svg?style=flat)\n\nThis repository contains code and assets from other repositories.\n\nA complete list of licenses can be found [here](https://github.com/jiaozi158/ShellFurURP/blob/main/LICENSE).\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjiaozi158%2Fshellfururp","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fjiaozi158%2Fshellfururp","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fjiaozi158%2Fshellfururp/lists"}